Shaders in hlmv\: Difference between revisions
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{{Orphan|date=January 2024}} | |||
The <code>hlmv\</code> folder of <code>Source Materials.gcf</code> contain shaders dedicated to [[Model_Viewer|HLMV (Half-Life Model Viewer)]]: | The <code>hlmv\</code> folder of <code>Source Materials.gcf</code> contain shaders dedicated to [[Model_Viewer|HLMV (Half-Life Model Viewer)]]: | ||
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*[[UnlitGeneric]] is used for 5 materials. | *[[UnlitGeneric]] is used for 5 materials. | ||
*[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for two materials: <code>debugmrmwireframe.vmt</code> and <code>debugwireframe.vmt</code> | *[[Shaders_in_Debug\#Wireframe|Wireframe]] is used for two materials: <code>debugmrmwireframe.vmt</code> and <code>debugwireframe.vmt</code> | ||
[[Category:Shaders]] | [[Category:Shaders]] |
Revision as of 22:53, 21 January 2024

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January 2024
The hlmv\
folder of Source Materials.gcf
contain shaders dedicated to HLMV (Half-Life Model Viewer):
- VertexLitGeneric is used for the
background.vmt
material. - UnlitGeneric is used for 5 materials.
- Wireframe is used for two materials:
debugmrmwireframe.vmt
anddebugwireframe.vmt