$body: Difference between revisions
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Tip:Multiple reference meshes can be handled with a
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The [[QC command]] '''<code>[[$body]]</code>''' is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead). | The [[QC command]] '''<code>[[$body]]</code>''' is used to add a [[reference mesh]] to a model. Without at least one <code>$body</code> the model will be invisible (exception: models with [[facial animation]] use <code>[[$model (QC)|$model]]</code> instead). | ||
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*[[$model (QC)|$model]], for facial animation | *[[$model (QC)|$model]], for facial animation | ||
[[Category:QC Commands|b]] | [[Category:QC Commands|b]] |
Revision as of 21:24, 9 March 2011
Template:Otherlang2
The QC command $body
is used to add a reference mesh to a model. Without at least one $body
the model will be invisible (exception: models with facial animation use $model
instead).

$bodygroup
.Syntax
$body <name> <reference mesh SMD>
Example
$modelname "weapons/shell.mdl" $cdmaterials "models/weapons/" $body shell "shell_ref.smd" $sequence idle "shell_idle.smd"
See also
- Reference mesh
- $lod, for lowering detail at a distance
- $bodygroup, for managing multiple
$body
s - $model, for facial animation