Logic active autosave: Difference between revisions
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(its position in the world irrelevant so it's logical entity) |
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{{ | {{Source topicon}} | ||
{{ | {{CD|CLogicActiveAutosave|file1=logicentities.cpp}} | ||
= | {{this is a|logical entity|name=logic_active_autosave}} | ||
==Keyvalues== | It is used to look for opportunities to autosave. | ||
== Keyvalues == | |||
{{KV Targetname}} | |||
{{KV|Initiation Hit Points|intn=MinimumHitPoints|integer|Start looking for an opportunity to save if player drops below this hitpoint level.}} | |||
{{KV|Trigger Hit Points|intn=TriggerHitPoints|integer|If started looking for an opportunity, save when hitpoints reach this level.}} | |||
{{KV|Time to trigger|intn=TimeToTrigget|float|If > 0, how long to try and get a save off before giving up}} | |||
{{KV|Dangerous time|intn=DangerousTime|float|If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold}} | |||
== Inputs == | |||
==Inputs== | {{I EnableDisable}} | ||
* {{ | == See also == | ||
* {{Ent|logic_autosave}} | |||
* {{ | * {{Ent|trigger_autosave}} |
Latest revision as of 04:48, 29 April 2025
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CLogicActiveAutosave |
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logic_active_autosave
is a logical entity available in all Source games.
It is used to look for opportunities to autosave.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Initiation Hit Points (MinimumHitPoints) <integer>
- Start looking for an opportunity to save if player drops below this hitpoint level.
- Trigger Hit Points (TriggerHitPoints) <integer>
- If started looking for an opportunity, save when hitpoints reach this level.
- Time to trigger (TimeToTrigget) <float>
- If > 0, how long to try and get a save off before giving up
- Dangerous time (DangerousTime) <float>
- If 0, just autosave. Otherwise, do an autosavedangerous with this time threshold
Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.