Trigger gravity: Difference between revisions
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Warning:This entity only affects the player, despite the flags
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{{ | {{LanguageBar}} | ||
{{ | {{TabsBar|main=gs|base=Trigger gravity}} | ||
{{CD|CTriggerGravity|file1=triggers.cpp}} | |||
{{this is a|brush entity|name=trigger_gravity}} It scales the force of [[gravity]] of players touching its volume. | |||
{{warning|This entity only affects the player, despite the flags}} | |||
{{ | |||
== Keyvalues == | == Keyvalues == | ||
{{KV Targetname}} | |||
{{KV|Gravity (0-1)|intn=gravity|float|Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.}} | |||
{{KV Trigger}} | |||
== | == Inputs == | ||
{{I EnableDisable}} | |||
== | == See also == | ||
* {{ | * {{ent|env_gravity}} | ||
* [[Gravity]] | |||
{{sensor brush}} | |||
Latest revision as of 10:01, 9 September 2024


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CTriggerGravity |
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trigger_gravity
is a brush entity available in all Source games. It scales the force of gravity of players touching its volume.

Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Gravity (0-1) (gravity) <float>
- Gravity multiplier. 1 is normal gravity, 0 is none. Accepts negative values and decimals.
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Inputs
EnableDisable:
- Enable / Disable
- Enable/disable this entity from performing its task. It might also disappear from view.