Item ammo 357 large: Difference between revisions
		
		
		
		
		
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 Note: The
Note: The 
		
	
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| {{ | {{LanguageBar}} | ||
| {{CD|CItem_LargeBox357Rounds|file1=item_ammo.cpp}} | |||
| [[File: item_ammo_357.png | right | 300px]] | |||
| {{this is a|model entity|game=Half-Life 2 series|name=item_ammo_357_large}} It's a ''large'' box of .357 Magnum caliber ammo for the {{ent|weapon_357}}, providing 12 rounds regardless of the current difficulty setting. | |||
| {{note | The <code>item_ammo_357_large</code> looks exactly identical to the {{ent|item_ammo_357}} entity.}} | |||
| __NOTOC__ | |||
| {{KVIO ItemHL2}} | |||
| ==  | == See Also == | ||
| * {{ | * {{ent|weapon_357}} | ||
| * {{ent|item_ammo_357}} | |||
| *  | |||
Latest revision as of 17:15, 1 June 2025

 
|  Class hierarchy | 
|---|
| CItem_LargeBox357Rounds | 
|  item_ammo.cpp | 
item_ammo_357_large  is a   model entity  available in  Half-Life 2 series. It's a large box of .357 Magnum caliber ammo for the weapon_357, providing 12 rounds regardless of the current difficulty setting.
 Half-Life 2 series. It's a large box of .357 Magnum caliber ammo for the weapon_357, providing 12 rounds regardless of the current difficulty setting.
 Note: The
Note: The item_ammo_357_large looks exactly identical to the item_ammo_357 entity.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
 
























