Item ammo 357 large: Difference between revisions

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{{wrongtitle|title=item_ammo_357_large}}
{{LanguageBar}}
{{CD|CItem_LargeBox357Rounds|file1=item_ammo.cpp}}
[[File: item_ammo_357.png | right | 300px]]


== Entity description ==
{{this is a|model entity|game=Half-Life 2 series|name=item_ammo_357_large}} It's a ''large'' box of .357 Magnum caliber ammo for the {{ent|weapon_357}}, providing 12 rounds regardless of the current difficulty setting.
[[Image:Item_ammo_357.jpg|frame|right|The item_ammo_357_large looks exactly identical to the [[item_ammo_357]] seen here.]]
{{note | The <code>item_ammo_357_large</code> looks exactly identical to the {{ent|item_ammo_357}} entity.}}
A ''large'' box of .357 Magnum caliber ammo for the [[weapon_357|Magnum revolver]], providing 12 rounds regardless of the current difficulty setting.


== Keyvalues ==
__NOTOC__
* {{kv item}}


== Inputs ==
{{KVIO ItemHL2}}
* {{i item}}


== Outputs ==
== See Also ==
* {{o item}}
* {{ent|weapon_357}}
 
* {{ent|item_ammo_357}}
== See also ==
* [[item_ammo_357]]
 
[[Category:Entities]]
[[Category:Items]]

Latest revision as of 17:15, 1 June 2025

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C++ Class hierarchy
CItem_LargeBox357Rounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item ammo 357.png

item_ammo_357_large is a model entity available in Half-Life 2 series Half-Life 2 series. It's a large box of .357 Magnum caliber ammo for the weapon_357, providing 12 rounds regardless of the current difficulty setting.

Note.pngNote: The item_ammo_357_large looks exactly identical to the item_ammo_357 entity.


Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See Also