Weapon shotgun: Difference between revisions
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{{ | {{tabsBar|main=weapon_shotgun}} | ||
[[File:weapon_shotgun.PNG|thumb|400px|right]] | |||
{{CD|CWeaponShotgun|base=CBaseHLCombatWeapon|file1=weapon_shotgun.cpp}} | |||
{{this is a|model entity|name=weapon_shotgun|game=Half-Life 2 series}} | |||
==Entity | ==Entity description== | ||
A shotgun based off the [[Wikipedia:Franchi SPAS-12|Franchi SPAS-12]]. When first picked up, the player is given 12 shells. Up to 36 shells can be carried (including six loaded into the weapon). A box of them can be placed with [[item_box_buckshot]]. | |||
[[ | Before it is picked up, the shotgun also follows all physics rules as if it were a [[prop_physics]]. | ||
{{BasicWeapon}} | |||
{{ | |||
Latest revision as of 00:09, 10 June 2025
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CWeaponShotgun |
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weapon_shotgun
is a model entity available in Half-Life 2 series.
Entity description
A shotgun based off the Franchi SPAS-12. When first picked up, the player is given 12 shells. Up to 36 shells can be carried (including six loaded into the weapon). A box of them can be placed with item_box_buckshot.
Before it is picked up, the shotgun also follows all physics rules as if it were a prop_physics.
Flags
- Start Constrained : [1]
- Prevents the model from moving.
- Deny player pickup (reserve for NPC) : [2]
- Not puntable by Gravity Gun : [4]
Inputs
- HideWeapon !FGD
- If this weapon is being held, hide the worldmodel and/or viewmodel via EF_NODRAW. Weapon will still be useable. The weapon will become visible again if the holder is to switch between weapons in their inventory.
Outputs
- OnNPCPickup
- Fires when an NPC picks up this weapon. (!activator is the NPC.)
- OnPlayerUse
- Fires when the player +uses this weapon. (!activator is the player.)
- OnPlayerPickup
- Fires when a player picks up this weapon. (!activator is the player.)
- OnCacheInteraction
- Fires when the player 'proves' they've found this weapon. Fires on: Player Touch, +USE pickup, Physcannon pickup, Physcannon punt.