Info intermission: Difference between revisions
		
		
		
		
		
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Note:Doesn't work in 
 Left 4 Dead 2. It is also deprecated for 
 Black Mesa, use info_observer_menu instead for this game.
		
	
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{{  | {{LanguageBar}}  | ||
{{tabs|info_intermission|goldsrc=1|source=1|main=source}}  | |||
{{CD|CInfoIntermission|file1=intermission.cpp}}  | |||
=  | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse.    | ||
{{Note|Doesn't work in {{l4d2|4}}. It is also deprecated for {{bms|4}}, use {{ent|info_observer_menu}} instead for this game.}}  | |||
{{in   | {{todo|Add list of games it works in.}}  | ||
{{in   | |||
==  | == KeyValues ==  | ||
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}}  | |||
Latest revision as of 04:53, 27 May 2025
| CInfoIntermission | 
info_intermission  is a   point entity  available in all 
 Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse. 
Todo: Add list of games it works in.
KeyValues
- Entity to look at (target) <targetname>
 - Name of entity that dead players will face while in intermission at this spot.