Shaders in HUD\: Difference between revisions
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The <code>HUD\</code> folder of <code>Source Materials.gcf</code> | {{Orphan|date=January 2024}} | ||
The <code>HUD\</code> folder of <code>Source Materials.gcf</code> contains the following shaders: | |||
*[[UnlitGeneric]] is used for all the materials here. | *[[UnlitGeneric]] is used for all the materials here. | ||
However, none of the referred textures (.vtf) exist, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are used instead. See [[Shaders in Sprites\]]. | |||
[[Category:Shaders]] | [[Category:Shaders]] |
Latest revision as of 22:53, 21 January 2024

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January 2024
The HUD\
folder of Source Materials.gcf
contains the following shaders:
- UnlitGeneric is used for all the materials here.
However, none of the referred textures (.vtf) exist, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are used instead. See Shaders in Sprites\.