Shaders in HUD\: Difference between revisions

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The <code>HUD\</code> folder of <code>Source Materials.gcf</code> contain shaders dedicated to the HUD (Heads-Up Display):
{{Orphan|date=January 2024}}
 
The <code>HUD\</code> folder of <code>Source Materials.gcf</code> contains the following shaders:


*[[UnlitGeneric]] is used for all the materials here.
*[[UnlitGeneric]] is used for all the materials here.
However, none of the referred textures (.vtf) exist, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are used instead. See [[Shaders in Sprites\]].


[[Category:Shaders]]
[[Category:Shaders]]

Latest revision as of 22:53, 21 January 2024

The HUD\ folder of Source Materials.gcf contains the following shaders:

However, none of the referred textures (.vtf) exist, so it is likely that this folder no longer serves a purpose. For HUD elements, sprites are used instead. See Shaders in Sprites\.