Env speaker: Difference between revisions

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{{wrongtitle|title=env_speaker}}
{{tabsBar|main=Speaker}}
==Entity Description==
{{LanguageBar}}
Announcement Speaker
{{CD|CSpeaker|file1=env_speaker.cpp}}
{{this is a|point entity|game=Half-Life 2 series|game1=Portal|name=env_speaker}} It randomly emits announcements using the [[response rules]] system.
 
{{stray ent|{{as|2.bold}} and {{portal2|2.bold}}}}
 
==Flags==
{{fl|1|Start Silent}}
{{fl|2|Play Everywhere}}


==Keyvalues==
==Keyvalues==
* '''name'''
{{KV Targetname}}
:targetname <target_source> The name that other entities refer to this entity by.
{{KV|Min Delay Between Announcements|intn=delaymin|float|Minimum time between announcements in seconds.}}
* '''Response Contexts'''
{{KV|Max Delay Between Announcements|intn=delaymax|float|Maximum time between announcements in seconds.}}
:ResponseContext <string> Response system context(s) for this entity. Format should be: 'key:value,key2:value2,etc'. When this entity speaks, the list of keys & values will be passed to the response rules system.
{{KV|Context rule script|intn=rulescript|string|The response rules script file to load.}}
* '''Min Delay Between Announcements'''
{{KV|Concept name|intn=concept|string|The [[Response rules#Concepts|concept]] to speak.}}
:delaymin <string>
* '''Max Delay Between Announcements'''
:delaymax <string>
* '''spawnflags'''
:spawnflags <flags>
* '''Context rule script'''
:rulescript <string> Script file containing rules for playing appropriate sounds.
*'''Concept name'''
:concept <string> High level concept name used as primary search key.


==Inputs==
==Inputs==
*'''Kill'''
{{I|TurnOn|Start random announcements.}}
:Removes this entity from the world.
{{I|TurnOff|Stop random announcements.}}
*'''KillHierarchy'''
{{I|Toggle|If on, turn off. If off, turn on.}}
:Removes this entity and all its children from the world.
*'''AddOutput'''
:<string> Adds an entity I/O connection to this entity. Format: <output name> <targetname>:<inputname>:<parameter>:<delay>:<max times to fire (-1 == infinite)>. Very dangerous, use with care.
*'''FireUser1'''
:Causes this entity's OnUser1 output to be fired.
*'''FireUser2'''
:Causes this entity's OnUser2 output to be fired.
*'''FireUser3'''
:Causes this entity's OnUser3 output to be fired.
*'''FireUser4'''
:Causes this entity's OnUser4 output to be fired.
*'''AddContext'''
:<string> Adds a context to this entity's list of response contexts. The format should be 'key:value'.
*'''RemoveContext'''
"<string> Remove a context from this entity's list of response contexts. The name should match the 'key' of a previously added context.
*'''ClearContext'''
:Removes all contexts in this entity's list of response contexts.
*'''TurnOn'''
:Turn on the random announcements.
*'''TurnOff''
:Turn off the random announcements.
*'''Toggle'''
:Toggle the random announcements off and on.
 
==Outputs==
*'''OnUser1'''
:Fired in response to FireUser1 input.
 
*'''OnUser2'''
:Fired in response to FireUser2 input.
 
*'''OnUser3'''
:Fired in response to FireUser3 input.


*'''OnUser4'''
==See also==
:Fired in response to FireUser4 input.
*{{ent|func_monitor}}
*{{ent|env_microphone}}




[[Category:Sound System]]
[[Category:Sound System]]
[[Category:Entities]]

Latest revision as of 19:49, 29 April 2025

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C++ Class hierarchy
CSpeaker
CPointEntity
CBaseEntity
C++ env_speaker.cpp

env_speaker is a point entity available in Half-Life 2 series Half-Life 2 series and Portal Portal. It randomly emits announcements using the response rules system.

Note.pngNote:This entity is also in the code for Alien Swarm Alien Swarm and Portal 2 Portal 2. Its functionality is not guaranteed.


Flags

Start Silent : [1]
Play Everywhere : [2]

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Min Delay Between Announcements (delaymin) <float>
Minimum time between announcements in seconds.
Max Delay Between Announcements (delaymax) <float>
Maximum time between announcements in seconds.
Context rule script (rulescript) <string>
The response rules script file to load.
Concept name (concept) <string>
The concept to speak.

Inputs

TurnOn
Start random announcements.
TurnOff
Stop random announcements.
Toggle
If on, turn off. If off, turn on.

See also