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| <!-- | | <!-- |
| ******************************************************************* | | ******************************************************************* |
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| When something is no long current, remove it. | | When something is no long current, remove it. |
| Comments go on the talk page. | | Comments go on the talk page. |
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| Note: Please do not leave an extra line feed below the __NOTOC__.
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| Doing so will add an unnecessary line to the top of the page.
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| ******************************************************************* | | ******************************************************************* |
| -->__NOTOC__ | | --> |
| ==Source SDK Updated!== | | |
| ''November 7, 2007:'' The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source. <br /> | | {{messagebox |
| Included in the Source SDK are:
| | | margin = 1em |
| * The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
| | | text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span> |
| * Valve's custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
| | This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}} |
| * A model viewer that allows artists to preview models and their animations quickly and easily
| | <!-- DO NOT DELETE ABOVE THIS LINE --> |
| * Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
| | |
| * All of the tools required to make build custom textures and models for Source engine games
| | {{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}} |
| Future Source SDK updates will provide new development tools, as well as source code for creating single and multi-player mods that utilize the latest Source engine features.
| | |
| | {{cleanup}} |
| | |
| | == Blackmesa Released! == |
| | [[File:Logo-trans.png|right|300px]] |
| | ''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released! |
| | |
| | == Portal 2 Released == |
| | [[File:Portal2_logo.jpg|right|50px]] |
| | |
| | ''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]]. |
| | |
| | == Left 4 Dead 2 Released == |
| | ''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released! |
| | |
| | Хорошая Графика Советую |
| | |
| | == Softimage Mod Tool 7.5 == |
| | [[File:Softimagemodtool-logo.jpg|right|100px]] |
| | |
| | ''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB]. |
| | |
| | == XSI Mod Tool 6.01 == |
| | |
| | [[File:Xsimodtool-logo.jpg|right|100px]] |
| | |
| | ''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB]. |
| | |
| | == Neotokyo returns! == |
| | |
| | [[File:Nt map ujiwa wide.jpg|thumb]] |
| | |
| | ''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB]. |
| | |
| | == Half-Life Turns 10 == |
| | ''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today. |
| | |
| | == Left 4 Dead Released == |
| | ''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! |
| | |
| | == Mods get Steamworks == |
| | ''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!] |
| | |
| | == Added tools: Particle Editor etc. Released == |
| | ''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base. |
| | |
| | If you have any problems, visit the [[OB Editor Known Issues]] page. |
| | |
| | == Reissues (HL1 mod) released! == |
| | ''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy. |
| | |
| | == SourceU educational licensing opens == |
| | ''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities): |
| | <blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p> |
| | |
| | <p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p> |
|
| |
|
| See also:
| | <p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote> |
| * [[Source SDK Release Notes]]
| |
| * [http://www.steampowered.com/v/index.php?area=news&id=1294 Source]
| |
|
| |
|
| ==Afraid of Monsters Directors Cut Release!== | | == DIPRIP demo released == |
| ''October 31, 2007:'' The incredible horror survial mod for [[Half-Life]], is now re-released with various extra features, including new endings, random monster spawns and more! Go and grab it from their ModDB page [http://files.moddb.com/9002/download-afraid-of-monsters-directors-cu/ here]!
| |
|
| |
|
| ==The Orange Box Released!==
| | [[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]] |
| ''October 10, 2007:'' Enjoy playing [[Half-Life 2: Episode 2]], [[Portal]], and [[Team Fortress 2]].
| |
|
| |
|
| ==[[MINERVA|MINERVA: Metastasis]] Released==
| | ''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode. |
| ''October 1, 2007:'' Two and a half years in the making, it's finally done. With three new maps, and the whole lot redone with HDR - the third episode of this wildly popular, single-player Half-Life 2 has now been released. Requiring Valve's Half-Life 2: Episode One to play, this completes the beginning of the apocryphal, engaging MINERVA story. | |
| *[http://www.hylobatidae.org/minerva/ Official site with screenshots, download links, plot expansion, hidden blog and forums!]
| |
|
| |
|
| ==[[Fortress Forever]] Released== | | == Valve's GDC presentations available == |
| ''September 13, 2007:'' Fortress Fans, the time you've been waiting for is here! Whether you've followed the mod since the beginning, or are just looking to tide yourself over before TF2 it matters not. Team Fortress is a game we love, and we invite you to give the mod a try. | | ''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are: |
| *[http://fortress-forever.com/ Official site with screenshots, videos and download links]
| |
|
| |
|
| ==The Orange Box now available for preorder==
| | *Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]''' |
| ''September 11th, 2007:'' The Orange Box is now available for [http://www.steampowered.com/v/index.php?area=package&SubId=469&cc=US preorder] from Steam, including the ability to play in the Team Fortress 2 beta starting September 17th. | | *Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]''' |
| | *Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]''' |
| | *Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]''' |
|
| |
|
| ==VTF Shell Extensions 1.05, with Vista support== | | == [[SDK_Base|Source SDK Base - Orange Box]] available == |
| ''August 20th, 2007:'' The [[VTF Shell Extensions]] tool, which enables Windows to display the contents of [[Valve Texture Format|VTF]] files as thumbnail images, has been updated to support Vista. [http://www.wunderboy.org/sourceapps.php#vtf_shell Download version 1.05 here.] | | ''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>. |
|
| |
|
| ==New version of XSI Mod Tool available for modelers!==
| | SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon. |
|
| |
|
| [[Image:Xsimodtool-logo.jpg|right|200px]] | | == Source website updated == |
| | ''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots! |
|
| |
|
| ''August 14th, 2007:'' '''[http://www.softimage.com/products/modtool/ A new version of the SoftImage|XSI Mod Tool is available!]''' This brings the tool from version 4.2 to 6.0. [http://www.softimage.com/products/modtool/learn.aspx A series of tutorials] from [[Books#Mod_Your_World_(DVD_Series)|Noesis Interactive's DVD range]] are available for free to help you get started. | | ==[[Valve]] Unveils Steamworks== |
| {{clr}}
| | ''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games. |
|
| |
|
| ==Illustrative Rendering in Team Fortress 2==
| | ''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' — [[Gabe Newell]]. |
| ''August 13th, 2007:'' [http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Watch this TF2 tech demo] for an overview of Valve's technological and artistic direction. Prepare for big words! | |
|
| |
|
| ==Steam community==
| | * Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks] |
| ''August 5th, 2007:'' The Steam community beta has now been released. You can take a look at it here to find out more about it: [[The Steam Community]]
| |
Looking for release news?
This page is rarely updated when a new mod is released.
Try visiting ModDB to stay up to date in this regard.
Note:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Blackmesa Released!
September 14, 2012: The Blackmesa Mod is finally released!
Portal 2 Released
April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.
Left 4 Dead 2 Released
November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!
Хорошая Графика Советую
Softimage Mod Tool 7.5
April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.
XSI Mod Tool 6.01
January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.
Neotokyo returns!
November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.
Half-Life Turns 10
November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
Left 4 Dead Released
November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!
Mods get Steamworks
August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!
Added tools: Particle Editor etc. Released
June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
If you have any problems, visit the OB Editor Known Issues page.
Reissues (HL1 mod) released!
May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.
SourceU educational licensing opens
March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):
This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.
The educational program is available to public or private schools starting with the 2008-2009 school year.
To find out how you can join the program, email us at sourceu@valvesoftware.com.
DIPRIP demo released
March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.
Valve's GDC presentations available
February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:
February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218
.
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
Source website updated
February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!
Valve Unveils Steamworks
January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.
Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing. — Gabe Newell.