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 Bug:In
Bug:In  Alien Swarm, color is always white when the map is compiled with VRAD.
 Alien Swarm, color is always white when the map is compiled with VRAD.
 AltNames: This entity is also tied to
AltNames: This entity is also tied to  Note:However, env_steamjet faces left instead of forward.
Note:However, env_steamjet faces left instead of forward. 
		
	
| m (Spam revert) | SirYodaJedi (talk | contribs)   (→Inputs) | ||
| (45 intermediate revisions by 26 users not shown) | |||
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| {{ | {{LanguageBar}} | ||
| = | {{CD2|CSteamJet|file1=steamjet.cpp}} | ||
| {{this is a|point entity|name=env_steam}} It is used to create a jet of steam, or heat wave distortion. | |||
| [[File:Env_steam.jpg|thumb|right|250px|Keyvalue '''type''' set to ''normal'' on the left and ''heat wave'' on the right side.]] | |||
| The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point). | |||
| :  | {{bug|In {{as|4}}, color is ''always'' white when the map is compiled with [[VRAD]].|hidetested=1|only=as}} | ||
| {{altnames|name1=env_steamjet|misc={{note|However, env_steamjet faces left instead of forward.}} }} | |||
| ==Flags== | ==Flags== | ||
| {{Fl|1|Emissive|Uses the value specified in <code>rendercolor</code>. If not checked, color is automatically determined by environmental lighting.}} | |||
| ==Keyvalues== | |||
| {{KV Targetname}} | |||
| {{KV|Initial State|intn=InitialState|choices|Start enabled? | |||
| :*0: Off | |||
| :*1: On}} | |||
| {{KV|Particle Type|intn=Type|choices|Steam effect type, see image on the top right. | |||
| :*0: Normal | |||
| :*1: Heat Wave}} | |||
| {{KV|Spread Speed|intn=SpreadSpeed|integer|The amount of random spread in the particle's velocity after they spawn.}} | |||
| {{KV|Speed|intn=Speed|integer|The default speed at which the particles move after they spawn.}} | |||
| {{KV|Particle start size|intn=StartSize|integer|The initial size of the particles after they spawn.}} | |||
| {{KV|Particle end size|intn=EndSize|integer|The size of the particles at the point at which they are removed.}} | |||
| {{KV|Emission rate|intn=Rate|integer|The rate of particle emission. i.e. particles per second.}} | |||
| {{KV|Length of steam jet|intn=JetLength|integer|The length of the jet determines the lifetime of each particle.}} | |||
| {{KV|How fast does the particles spin|intn=RollSpeed|float|Particle roll speed.}} | |||
| {{KV|Color (R G B)|intn=rendercolor|color255|Steam color, only used if ''Emissive'' flag is set.}} | |||
| {{KV|Translucency|intn=renderamt|byte|Render alpha value.}} | |||
| {{KV|Start Sound|intn=StartNoise|sound|only=l4ds|Sound to play when starting emission.}} | |||
| ==Inputs== | ==Inputs== | ||
| {{I|TurnOn|Turns the steam jet on.}} | |||
| {{I|TurnOff|Turns the steam jet off.}} | |||
| {{I|Toggle|Toggles the steam jet between on and off.}} | |||
| {{I|JetLength|param=integer|Sets '''Length of steam jet'''.}} | |||
| {{I|Rate|param=integer|Sets '''Emission rate'''.}} | |||
| {{I|Speed|param=integer|Sets '''Speed'''.}} | |||
| {{I|SpreadSpeed|param=integer|Sets '''Spread Speed'''.}} | |||
| {{I|Alpha|nofgd=1|Sets '''Translucency'''.}} | |||
| {{I|Color|nofgd=1|Sets '''Color'''.}} | |||
| {{I|[[Use]]|nofgd=1|deprecated=1|{{confirm|Doesn't work properly due to expecting a USE_TYPE of on or off?}}}} | |||
| == See Also == | |||
| * {{ent|env_steamjet}} | |||
| == | |||
| * {{ | |||
Latest revision as of 10:22, 30 October 2025

 
|  class hierarchy | 
|---|
| CSteamJet defined in   steamjet.cpp | 
env_steam  is a   point entity  available in all  Source games. It is used to create a jet of steam, or heat wave distortion.
 Source games. It is used to create a jet of steam, or heat wave distortion.
The entity appears as a cone in Hammer, the shape indicates the direction the emitter outputs the particles (away from the point).
 Bug:In
Bug:In  Alien Swarm, color is always white when the map is compiled with VRAD.
 Alien Swarm, color is always white when the map is compiled with VRAD. AltNames: This entity is also tied to
AltNames: This entity is also tied to env_steamjet.  Note:However, env_steamjet faces left instead of forward.
Note:However, env_steamjet faces left instead of forward.Flags
- Emissive : [1]
- Uses the value specified in rendercolor. If not checked, color is automatically determined by environmental lighting.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Initial State (InitialState) <choices>
- Start enabled?
- 0: Off
- 1: On
 
- Particle Type (Type) <choices>
- Steam effect type, see image on the top right.
- 0: Normal
- 1: Heat Wave
 
- Spread Speed (SpreadSpeed) <integer>
- The amount of random spread in the particle's velocity after they spawn.
- Speed (Speed) <integer>
- The default speed at which the particles move after they spawn.
- Particle start size (StartSize) <integer>
- The initial size of the particles after they spawn.
- Particle end size (EndSize) <integer>
- The size of the particles at the point at which they are removed.
- Emission rate (Rate) <integer>
- The rate of particle emission. i.e. particles per second.
- Length of steam jet (JetLength) <integer>
- The length of the jet determines the lifetime of each particle.
- How fast does the particles spin (RollSpeed) <float>
- Particle roll speed.
- Color (R G B) (rendercolor) <color255>
- Steam color, only used if Emissive flag is set.
- Translucency (renderamt) <byte>
- Render alpha value.
- Start Sound (StartNoise)  <sound> (only in   ) )
- Sound to play when starting emission.
Inputs
- TurnOn
- Turns the steam jet on.
- TurnOff
- Turns the steam jet off.
- Toggle
- Toggles the steam jet between on and off.
- JetLength <integer>
- Sets Length of steam jet.
- Rate <integer>
- Sets Emission rate.
- Speed <integer>
- Sets Speed.
- SpreadSpeed <integer>
- Sets Spread Speed.
- Alpha !FGD
- Sets Translucency.
- Color !FGD
- Sets Color.



























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