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| | {{LanguageBar|title = Entity Article Template}} |
| == Entity description ==
| | {{Multiple issues| |
| Description of the entity goes here. This should be a plainly-worded but accurate description of the basic function of the entity. A basic description for most entities is included in the help built into [[Hammer]].
| | {{Orphan|date=January 2024}} |
| | {{Update|How a page as important as this is as out of date as it is in incomprehensible. Should be update as soon as possible. {{tl|lang}} and {{tl|entity}} are both out of date.}} |
| | }} |
|
| |
|
| The quick brown fox jumps over the lazy dog. 1234567890. Description of entity goes here, blah blah. The quick brown fox jumps over the lazy dog. 1234567890. Description of entity goes here, blah blah. The quick brown fox jumps over the lazy dog. 1234567890.
| | {{Back|Help:Page Creation}} |
| | | These are (optional) templates for the first text of an entity page. Find other useful templates at [[Help:Templates#Notice Templates]]. |
| For an NPC's inputs, outputs etc. the [[Npc_sniper|npc_sniper]] article could be handy. Many of the details seem the same for different NPCs, so it could save typing.
| | {{Note|1=The template that is marked with a character "<strong style="color: yellow; ">*</strong>" is required for the entity page.}} |
| | | {| class=wikitable |
| The information for the entity Keys, Outputs, and Inputs can be found inside the Hammer entity help, or in the [[FGD]]. Flag names can only be found in the [[FGD]]. | | | <strong style="color: yellow; ">*</strong>{{Code|1=<nowiki>{{</nowiki>[[Template:This is a|This is a]]{{!}}<entity type>{{!}}name=<entity classname>{{!}}game=<full game name><nowiki>}}</nowiki>}} |
| | | | Creates a first sentence with a link to the game. |
| == Dedicated Console Variables - omit if none exist ==
| | {{syntax2 |in=<nowiki>{{This is a|point entity|name=ammo_57mm|game=Counter-Strike: Source}}</nowiki>|out={{this is a|point entity|name=ammo_57mm|game=Counter-Strike: Source|nocat=1|notitlechange=1}}}} |
| * '''cvar_name'''
| | {{tip|If the entity is ''available in all Source games'', don't use {{Code|style=1|{{Param|game}}}}. If available in multiple games, use {{Code|style=1|{{Param|game1}}}} (See [[Template:This is a|the documentation of the template]] for details).}}{{Note|See [[Template:This is a|the documentation of the template]] for the details of entity types.}} |
| : <data type> Omittable Description
| | |- |
| | | | {{T|LanguageBar}} || Adds the flags on the top right for language pages and adds this page to an appropriate language [[Help:Categories|Category]]. |
| * '''sk_barney_health'''
| | |- |
| : <integer> Barney's spawn health | | | {{T|Distinguish|{{P|Other Page Name}}}} || Adds a note with a link to a page that this page should not be confused with. |
| | | |- |
| == Keyvalues - omit if none exist == | | | {{T|Stub}} || Adds a notice and a category for incomplete pages. |
| * '''keyname'''
| | |- |
| : <type of value> Replace this with a description of what the key is used for. | | | {{T|Ent not in fgd}} || Adds a notice for entities that are not available in Hammer. Its text contains a link to a section "FGD Code" on the same page where code can be provided to make it available in Hammer. If it shouldn't add the parameter <code>nolink=1</code>. If the entity is available in Hammer but not in the game, use {{T|Ent not in game}}. |
| | | |} |
| * {{kv targetname}}
| |
| <!-- Source found at [[Template:KV Targetname]] -->
| |
|
| |
|
| * {{kv parentname}}
| | == Entity Description == |
| <!-- Source found at [[Template:KV Parentname]] -->
| | This should be a plainly-worded but accurate description of the basic function of the entity. A very basic description for most entities is included in the help built into {{Hammer|1}}. If the description isn't overly long, omit the header and put it at the top with the first sentence on the page. |
|
| |
|
| * {{kv angles}}
| | [[.fgd|FGDs]] (and by extension the Hammer properties window) are good sources for information on an entity's keyvalues, inputs, outputs, and flags, however FGDs often will not list ''everything'' available for an entity. Because of this, the wiki uses a mix of [[Help:Templates|templates]] that roughly follow the engine's class hierarchy and ones that follow FGDs. |
| <!-- Source found at [[Template:KV Angles]] -->
| |
|
| |
|
| * {{kv dxlevelchoice}}
| | Also include [[:Template:Code class]]: |
| | {{Syntax2 |
| | | in = {{T|Code class|{{P|CEntityClass}}{{P|entityfile}}}} |
| | | out = {{Code class|CEntityClass|entityfile}} |
| | }} |
| | The entity's code class name can be found by searching <code>LINK_ENTITY_TO_CLASS</code> in the CPP file defining it. |
|
| |
|
| * '''rendercolor'''
| | == Dedicated Console Variables and Commands (omit if none exist) == |
| : {{color}} The color of the spotlight cone. | | Console variables and commands can be found by searching <code>ConVar</code> and <code>ConCommand</code> in the CPP file that defines the entity. Note a parameter if any exist. |
| | ;cvar_name <data type> |
| | :Description. |
| | ;sk_barney_health <integer> |
| | :Barney's spawn health. |
|
| |
|
| Use this:
| | == Flags (omit if none exist) == |
| | | {{Tip|See [[:Category:Flag Templates]] for a list of available templates.}} |
| :* '''ExampleYesNo''' | | For each flag, write one of the following. |
| :: {{boolean}} Omittable Description | |
| | |
| Instead of this:
| |
| | |
| :* '''ExampleYesNo'''
| |
| :: <choices> Omittable Description
| |
| ::{|
| |
| ! Literal Value || Description
| |
| |-
| |
| | 0 || No
| |
| |-
| |
| | 1 || Yes
| |
| |}
| |
|
| |
|
| But not for this:
| | {{T|Fl|{{P|<integer>}}{{P|<flag name>}}}} |
|
| |
|
| :* '''ExampleYesNo'''
| | {{T|Fl|{{P|<integer>}}{{P|<flag name>}}{{P|<description>}}}} |
| :: <choices> Omittable Description
| |
| ::{|
| |
| ! Literal Value || Description
| |
| |- | |
| | 0 || Yes
| |
| |-
| |
| | 1 || No
| |
| |} | |
|
| |
|
| == Flags - omit if none exist ==
| | Which could look like this: |
| * Integer value : Flag Name
| | {{Fl|Integer value|Flag Name|Description if necessary.}} |
| : Omissible description
| | {{Fl|16|Start Silent|The map will start without this sound playing. Enabled by default.}} |
|
| |
|
| * Integer value : Flag Name
| | == Keyvalues == |
| : Omissible description | | Since every entity inherits {{ent|CBaseEntity}}, all entity pages should have [[:Template:KV BaseEntity]] if not more. The only exceptions are [[:Category:Internal entities|internal entities]], which are removed during the compiling of a map and cannot receive I/O and most base keyvalues. This all applies to inputs and outputs as well. |
|
| |
|
| == Inputs - omit if none exist ==
| | Individual keyvalues are defined with [[:Template:KV]]. |
| * '''Intput Name'''
| | {{Tip|See [[:Category:Keyvalue Templates]] for a list of available templates.}} |
| : Replace this with a description of the Input. | | {{KV|Keyvalue Name|intn=non-SmartEdit name)|vartype|A description of the keyvalue.}} |
| | {{KV|Render Amount|intn=renderamt|integer|Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.}} |
|
| |
|
| * {{i targetname}}
| | ==Inputs== |
| | Individual inputs are defined with [[:Template:I]] |
| | {{Tip|See [[:Category:Input Templates]] for a list of available templates.}} |
|
| |
|
| * {{i parentname}}
| | {{I|InputName|A description of the input.|param=optional vartype}} |
| | {{I|SetSpeed|Set the speed of the train, as a ratio of max speed [0, 1]|param=float}} |
|
| |
|
| == Outputs - omit if none exist == | | ==Outputs== |
| * '''Output Name'''
| | Individual outputs are defined with [[:Template:O]] |
| : Omittable Description | | {{Tip|See [[:Category:Output Templates]] for a list of available templates.}} |
|
| |
|
| * {{i targetname}}
| | {{O|OutputName|A description of the output.}} |
| | {{O|OnPressed|Fired when the button is pressed.}} |
|
| |
|
| == See also == | | ==See also== |
| {{note|Add links to related articles, entities, or tutorials here.}} | | {{Todo|Add links to related articles, entities, or tutorials here.}} |
|
| |
|
| * [[Assaults]] - appropriate links to tutorials, related articles and entities etc. | | *[[Assault]]s |
| * [[ambient_generic]] | | *{{ent|ambient_generic}} |
|
| |
|
| [[Category:Entities]] | | [[Category:Entities]] |
This article has multiple issues. Please help
improve it or discuss these issues on the
talk page.
(Learn how and when to remove these template messages)
This article is an orphan, meaning that few or no articles link to it.You can help by
adding links to this article from other relevant articles.
January 2024
This article or section needs to be updated to include current information regarding the subject because:How a page as important as this is as out of date as it is in incomprehensible. Should be update as soon as possible. {{lang}}
and {{entity}}
are both out of date.
Remember to check for any notes left by the tagger at this article's talk page.
These are (optional) templates for the first text of an entity page. Find other useful templates at Help:Templates#Notice Templates.
Note:The template that is marked with a character "*" is required for the entity page.
*{{This is a|<entity type>|name=<entity classname>|game=<full game name>}}
|
Creates a first sentence with a link to the game.
-
Tip:If the entity is available in all Source games, don't use {{{game}}}. If available in multiple games, use {{{game1}}} (See the documentation of the template for details).
|
{{LanguageBar}} |
Adds the flags on the top right for language pages and adds this page to an appropriate language Category.
|
{{Distinguish|Other Page Name}} |
Adds a note with a link to a page that this page should not be confused with.
|
{{Stub}} |
Adds a notice and a category for incomplete pages.
|
{{Ent not in fgd}} |
Adds a notice for entities that are not available in Hammer. Its text contains a link to a section "FGD Code" on the same page where code can be provided to make it available in Hammer. If it shouldn't add the parameter nolink=1 . If the entity is available in Hammer but not in the game, use {{Ent not in game}}.
|
Entity Description
This should be a plainly-worded but accurate description of the basic function of the entity. A very basic description for most entities is included in the help built into Hammer. If the description isn't overly long, omit the header and put it at the top with the first sentence on the page.
FGDs (and by extension the Hammer properties window) are good sources for information on an entity's keyvalues, inputs, outputs, and flags, however FGDs often will not list everything available for an entity. Because of this, the wiki uses a mix of templates that roughly follow the engine's class hierarchy and ones that follow FGDs.
Also include Template:Code class:
-
Example
|
{{Code class|CEntityClass|entityfile}}
|
Results
|
In code, it is represented by theCEntityClass class, defined in theentityfile file.
|
The entity's code class name can be found by searching LINK_ENTITY_TO_CLASS
in the CPP file defining it.
Dedicated Console Variables and Commands (omit if none exist)
Console variables and commands can be found by searching ConVar
and ConCommand
in the CPP file that defines the entity. Note a parameter if any exist.
- cvar_name
- Description.
- sk_barney_health <integer>
- Barney's spawn health.
Flags (omit if none exist)
For each flag, write one of the following.
{{Fl|<integer>|<flag name>}}
{{Fl|<integer>|<flag name>|<description>}}
Which could look like this:
- Flag Name : [Integer value]
- Description if necessary.
- Start Silent : [16]
- The map will start without this sound playing. Enabled by default.
Keyvalues
Since every entity inherits CBaseEntity, all entity pages should have Template:KV BaseEntity if not more. The only exceptions are internal entities, which are removed during the compiling of a map and cannot receive I/O and most base keyvalues. This all applies to inputs and outputs as well.
Individual keyvalues are defined with Template:KV.
- Keyvalue Name (non-SmartEdit name)) <vartype>
- A description of the keyvalue.
- Render Amount (renderamt) <integer>
- Transparency amount, requires a Render Mode other than Normal. 0 is invisible, 255 is fully visible.
Inputs
Individual inputs are defined with Template:I
- InputName <optional vartype>
- A description of the input.
- SetSpeed <floatRedirectInput/float>
- Set the speed of the train, as a ratio of max speed [0, 1]
Outputs
Individual outputs are defined with Template:O
- OutputName
- A description of the output.
- OnPressed
- Fired when the button is pressed.
See also
Todo: Add links to related articles, entities, or tutorials here.