User:Remmiz: Difference between revisions

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I am Remmiz. And this, is my user page.
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[http://developer.valvesoftware.com/w/index.php?title=User_talk:Remmiz&action=edit&section=new '''LEAVE A NEW MESSAGE''']
</div>{{clr}}


==My Vitals==
I am Remmiz. And this is my user page.
[[Image:Sgt.jpg|thumb|right|100px|My usual icon/user pic]]
[[File:Sgt.jpg|thumb|right|100px|Grumbles]]
* 20 Years Old
=My Vitals=
* Currently in College with a major in Computer Science and emphasis on Software Engineering
* 21 Years Old
* Been playing Valve games since the release of Half-Life.
* Senior at Carroll University majoring in Computer Science with a Software Engineering emphasis
* Contributions to the VCD - [http://developer.valvesoftware.com/w/index.php?title=Special:Contributions&target=Remmiz Here]
* First Valve game: [[Half-Life]].
* Contributions to the VDC - [http://developer.valvesoftware.com/w/index.php?title=Special:Contributions&target=Remmiz Here]
* [[User:Remmiz/Mapping_Process|Mapping process]]


==My Abilities==
=My Abilities=
* Hammer: Been using since original Half-Life
* Programming Languages: C#/Java, C/C++, HTML/CSS/XML, PHP/ASP, SQL
* Programming: HTML, PHP, MySQL, C#, Java, C++
* Modeling Programs: [[Hammer]], DeleD, trueSpace
* Imagery: Photoshop/Photography
* Image Editing Programs: Photoshop CS3, Paint.NET
* Other: VMWare (and VIX API), Sony VEGAS


==My Interests==
=My Interests=
* Video Games (Currently: TF2, Portal, Guitar Hero 3)
* Video Games (Currently: [[Team Fortress 2]], [[Left 4 Dead]], Rock Band/Guitar Hero: World Tour)
* Programming
* Programming
* Cycling
* Camping
* Web design
* Snowmobiling
* And the college life; it's great!


==My Ambitions==
=My Ambitions=
* I am more than happy to help anyone with a programming or level design question. When I'm not working or in class, I will usually be here.
* I am more than happy to help anyone with a programming or level design question. When I'm not working or in class, I will usually be here or on Steam.
* I hope to get a software engineering job at a major game publisher sometime after I graduate...although, I wouldn't mind being a level designer either since I enjoy both and they go hand-in-hand.
* I hope to get a software engineering job at a major game designer sometime after I graduate. However, I wouldn't mind being a level designer either since I enjoy both and they go hand in hand.


==My Contacts==
=My Contacts=
* Website: [http://www.remmiz.com Remmiz.com] (currently under construction)
* Website: [http://www.remmiz.com Remmiz.com]
* Portal Sub-site: [http://www.remmiz.com/portal Remmiz.com/portal]
* Steam Community Page: [http://steamcommunity.com/id/remmiz Steamcommunity.com/id/remmiz]
* Steam Community Page: [http://steamcommunity.com/id/remmiz Steamcommunity.com/id/remmiz]
* AIM: remmizmann
* AIM: remmizmann
* E-Mail: remmiz AT(@) gmail DOT(.) com (That should prevent quite a bit of spam :)
* E-Mail: remmiz AT(@) gmail DOT(.) com -- That should prevent quite a bit of spam :)


==My Randoms==
=My Work=
* I have a stickied thread in the Steampowered CS:S forums and I get about 2-3 PMs a day from people thinking I work for Valve.
==de_nuke_rem==
* Meow.
de_nuke_rem was my first Source map and was set to be a direct [[CS:S]] port of the CS map, de_nuke. I started work on it very shortly after the Source SDK was released. The scale and layout was set to be an exact replica of the original but with updated graphics. Sadly it was lost in a hard drive failure (lessons have been learned regarding backing up) and was never released to the public.  
[[File:De nuke rem2.jpg|thumb|left]][[File:De nuke rem4.jpg|thumb|left]][[File:De nuke rem5.jpg|thumb|left]][[File:De nuke rem6.jpg|thumb|left]][[File:De nuke rem8.jpg|thumb|left]][[File:De nuke rem10.jpg|thumb|left]][[File:De nuke rem11.jpg|thumb|left]]
{{clr}}


==My Work==
==[[User:Remmiz/remmizchamber1|remmizchamber1]]==
===de_nuke_rem===
My first [[Portal]] map created in November 2007. It took me about 7 days (~20 hours) to complete it. Download available [http://www.remmiz.com/portal/maps.htm here] ([http://www.fpsbanana.com/maps/38599 Mirror]).
de_nuke_rem was set to be a direct source port of the CS map, de_nuke. The scale and layout was set to exactly that of the original. Sadly it was lost in a hard drive failure (lessons have been learned regarding backing up) and was never released to the public.  
[[File:Remmizchamber1 1.jpg|thumb|left]][[File:Remmizchamber1 2.jpg|thumb|left]][[File:Remmizchamber1 3.jpg|thumb|left]]
[[Image:De nuke rem2.jpg|thumb|left]]
{{clr}}
[[Image:De nuke rem4.jpg|thumb|left]]
 
[[Image:De nuke rem5.jpg|thumb|left]]
==[[User:Remmiz/remmizchamber2|remmizchamber2]]==
[[Image:De nuke rem6.jpg|thumb|left]]
The second map in my Remmiz Test Chamber series created in December 2007. Download available [http://www.remmiz.com/portal/maps.htm here] ([http://www.fpsbanana.com/maps/40562 Mirror]).
[[Image:De nuke rem8.jpg|thumb|left]]
[[File:Remmizchamber2 1.jpg|thumb|left]][[File:Remmizchamber2 2.jpg|thumb|left]][[File:Remmizchamber2 3.jpg|thumb|left]][[File:Remmizchamber2 4.jpg|thumb|left]]
[[Image:De nuke rem10.jpg|thumb|left]]
{{clr}}
[[Image:De nuke rem11.jpg|thumb|left]]
 
==[[User:Remmiz/remmizchamber3|remmizchamber3]]==
The third map in my Remmiz Test Chamber series which follows a Companion Cube style created in June 2008. Download available [http://www.remmiz.com/portal/maps.htm here] ([http://www.fpsbanana.com/maps/58996 Mirror]).
[[File:Remmizchamber3 1.jpg|thumb|left]][[File:Remmizchamber3 2.jpg|thumb|left]][[File:Remmizchamber3 3.jpg|thumb|left]][[File:Remmizchamber3 4.jpg|thumb|left]][[File:Remmizchamber3 5.jpg|thumb|left]]

Latest revision as of 02:42, 7 January 2024

LEAVE A NEW MESSAGE

I am Remmiz. And this is my user page.

Grumbles

My Vitals

  • 21 Years Old
  • Senior at Carroll University majoring in Computer Science with a Software Engineering emphasis
  • First Valve game: Half-Life.
  • Contributions to the VDC - Here
  • Mapping process

My Abilities

  • Programming Languages: C#/Java, C/C++, HTML/CSS/XML, PHP/ASP, SQL
  • Modeling Programs: Hammer, DeleD, trueSpace
  • Image Editing Programs: Photoshop CS3, Paint.NET
  • Other: VMWare (and VIX API), Sony VEGAS

My Interests

My Ambitions

  • I am more than happy to help anyone with a programming or level design question. When I'm not working or in class, I will usually be here or on Steam.
  • I hope to get a software engineering job at a major game designer sometime after I graduate. However, I wouldn't mind being a level designer either since I enjoy both and they go hand in hand.

My Contacts

My Work

de_nuke_rem

de_nuke_rem was my first Source map and was set to be a direct CS:S port of the CS map, de_nuke. I started work on it very shortly after the Source SDK was released. The scale and layout was set to be an exact replica of the original but with updated graphics. Sadly it was lost in a hard drive failure (lessons have been learned regarding backing up) and was never released to the public.

De nuke rem2.jpg
De nuke rem4.jpg
De nuke rem5.jpg
De nuke rem6.jpg
De nuke rem8.jpg
De nuke rem10.jpg
De nuke rem11.jpg

remmizchamber1

My first Portal map created in November 2007. It took me about 7 days (~20 hours) to complete it. Download available here (Mirror).

Remmizchamber1 1.jpg
Remmizchamber1 2.jpg
Remmizchamber1 3.jpg

remmizchamber2

The second map in my Remmiz Test Chamber series created in December 2007. Download available here (Mirror).

Remmizchamber2 1.jpg
Remmizchamber2 2.jpg
Remmizchamber2 3.jpg
Remmizchamber2 4.jpg

remmizchamber3

The third map in my Remmiz Test Chamber series which follows a Companion Cube style created in June 2008. Download available here (Mirror).

Remmizchamber3 1.jpg
Remmizchamber3 2.jpg
Remmizchamber3 3.jpg
Remmizchamber3 4.jpg
Remmizchamber3 5.jpg