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| ==Source SDK Updated!==
| | ******************************************************************* |
| ''November 7, 2007:'' The Source SDK has been updated with content and tools to create maps, models, and textures for Half-Life 2: Episode Two, Portal, and Team Fortress 2. In addition to support for games in The Orange Box, the Source SDK can continue to be used to create content for other top-selling Source engine-based games, such as Half-Life 2: Episode One and Counter-Strike: Source. <br />
| | Suggested procedure: |
| Included in the Source SDK are:
| | ------------------- |
| * The Hammer World Editor, which provides the capability of creating custom levels for Source engine games
| | Please add new items to top, with a header and the date of posting. |
| * Valve's custom Faceposer tool that allows users to produce choreographed sequences in the Source engine
| | Add updates to an existing section, appended rather than modifying. |
| * A model viewer that allows artists to preview models and their animations quickly and easily
| | When something is no long current, remove it. |
| * Source code that allows mod makers to create their own game based on Half-Life 2 or Half-Life 2:Deathmatch
| | Comments go on the talk page. |
| * All of the tools required to make build custom textures and models for Source engine games
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| Future Source SDK updates will provide new development tools, as well as source code for creating single and multi-player mods that utilize the latest Source engine features.
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| See also:
| | ******************************************************************* |
| * [[Source SDK Release Notes]] | | --> |
| * [http://www.steampowered.com/v/index.php?area=news&id=1294 Source]
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| ==Afraid of Monsters Directors Cut Release!== | | {{messagebox |
| ''October 31, 2007:'' The incredible horror survial mod for [[Half-Life]], is now re-released with various extra features, including new endings, random monster spawns and more! Go and grab it from their ModDB page [http://files.moddb.com/9002/download-afraid-of-monsters-directors-cu/ here]!
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| | | text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span> |
| | This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}} |
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| ==The Orange Box Released!==
| | {{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}} |
| ''October 10, 2007:'' Enjoy playing [[Half-Life 2: Episode 2]], [[Portal]], and [[Team Fortress 2]]. | |
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| ==[[MINERVA|MINERVA: Metastasis]] Released==
| | {{cleanup}} |
| ''October 1, 2007:'' Two and a half years in the making, it's finally done. With three new maps, and the whole lot redone with HDR - the third episode of this wildly popular, single-player Half-Life 2 has now been released. Requiring Valve's Half-Life 2: Episode One to play, this completes the beginning of the apocryphal, engaging MINERVA story.
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| *[http://www.hylobatidae.org/minerva/ Official site with screenshots, download links, plot expansion, hidden blog and forums!]
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| ==[[Fortress Forever]] Released== | | == Blackmesa Released! == |
| ''September 13, 2007:'' Fortress Fans, the time you've been waiting for is here! Whether you've followed the mod since the beginning, or are just looking to tide yourself over before TF2 it matters not. Team Fortress is a game we love, and we invite you to give the mod a try. | | [[File:Logo-trans.png|right|300px]] |
| *[http://fortress-forever.com/ Official site with screenshots, videos and download links]
| | ''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released! |
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| ==The Orange Box now available for preorder== | | == Portal 2 Released == |
| ''September 11th, 2007:'' The Orange Box is now available for [http://www.steampowered.com/v/index.php?area=package&SubId=469&cc=US preorder] from Steam, including the ability to play in the Team Fortress 2 beta starting September 17th.
| | [[File:Portal2_logo.jpg|right|50px]] |
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| ==VTF Shell Extensions 1.05, with Vista support==
| | ''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]]. |
| ''August 20th, 2007:'' The [[VTF Shell Extensions]] tool, which enables Windows to display the contents of [[Valve Texture Format|VTF]] files as thumbnail images, has been updated to support Vista. [http://www.wunderboy.org/sourceapps.php#vtf_shell Download version 1.05 here.] | |
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| ==New version of XSI Mod Tool available for modelers!== | | == Left 4 Dead 2 Released == |
| | ''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released! |
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| [[Image:Xsimodtool-logo.jpg|right|200px]]
| | Хорошая Графика Советую |
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| ''August 14th, 2007:'' '''[http://www.softimage.com/products/modtool/ A new version of the SoftImage|XSI Mod Tool is available!]''' This brings the tool from version 4.2 to 6.0. [http://www.softimage.com/products/modtool/learn.aspx A series of tutorials] from [[Books#Mod_Your_World_(DVD_Series)|Noesis Interactive's DVD range]] are available for free to help you get started.
| | == Softimage Mod Tool 7.5 == |
| {{clr}}
| | [[File:Softimagemodtool-logo.jpg|right|100px]] |
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| ==Illustrative Rendering in Team Fortress 2==
| | ''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB]. |
| ''August 13th, 2007:'' [http://www.valvesoftware.com/publications/2007/NPAR2007_IllustrativeRenderingInTeamFortress2.wmv Watch this TF2 tech demo] for an overview of Valve's technological and artistic direction. Prepare for big words! | |
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| ==Steam community== | | == XSI Mod Tool 6.01 == |
| ''August 5th, 2007:'' The Steam community beta has now been released. You can take a look at it here to find out more about it: [[The Steam Community]]
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| ==Nigredo Studios Site Relaunch==
| | [[File:Xsimodtool-logo.jpg|right|100px]] |
| ''24 June, 2007:'' The [http://www.NigredoStudios.com Nigredo Studios] website has been relaunched with information on their upcoming 'FPRPS' (First Person Role Play Strategy) title.
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| ==Natural Selection 2 Texturing==
| | ''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB]. |
| ''23 May, 2007:'' The [[Natural Selection 2]] team have posted a video of team member Jason Lange creating a base texture for a cannister prop from scratch. If you've ever wondered what goes into making a material, [http://www.unknownworlds.com/blog/2007/05/natural_selection_2_texturing.html watch it now!] | |
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| ==Facial animation version 3: hardware acceleration!== | | == Neotokyo returns! == |
| ''15 May, 2007:'' Spot something unusual in [http://steamgames.com/v/index.php?area=game&AppId=960 TF2's latest video]?
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| <blockquote cite="http://steamgames.com/v/index.php?area=news&id=1039">We are pleased to announce that the next generation of facial animation technology for Source will be released in Team Fortress 2. By leveraging the rapid pace of advancement in PC graphics, videogames can now match and actually surpass the facial animation used in feature film and broadcast television production. We've released a video of this real-time, in-game, in-engine facial animation in action in support of ATI's launch of the [http://ati.amd.com/products/hdseries.html Radeon HD 2000 series]. By running entirely on the GPU of the videocard, the facial animation not only looks dramatically better, but frees up the CPU to perform other tasks like physics or AI.</blockquote>
| | [[File:Nt map ujiwa wide.jpg|thumb]] |
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| Whether or not the new system ''requires'' DirectX 10 remains to be seen.
| | ''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB]. |
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| ==Source Particle Benchmark== | | == Half-Life Turns 10 == |
| ''May 10, 2007:'' Video available: [http://www.gamespot.com/xbox360/action/halflife2episode2/video_player.html?id=JHAww2Co5b4Ouzbf] | | ''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today. |
| ==4 New modding DVD movies are available==
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| Valve have updated their store with 4 new DVD movies about modding:
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| *[http://store.valvesoftware.com/productpages/video/product_NoesisCharAnim.html ADVANCED CHARACTER ANIMATION WITH HALF-LIFE 2 DVD, $49.95]
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| *[http://store.valvesoftware.com/productpages/video/product_NoesisCstmPropsAnim.html CUSTOM PROPS & ANIMATION FOR SOURCE POWERED GAMES, $49.95]
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| *[http://store.valvesoftware.com/productpages/video/product_NoesisAdvancedLvlDsgn.html ADVANCED SOURCE LEVEL DESIGN DVD, $49.95]
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| *[http://store.valvesoftware.com/productpages/video/product_Noesis02.html CHARACTER DESIGN & INTEGRATION WITH HALF-LIFE 2 and MAYA DVD, $39.95]
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| ==Sign up now for the [[Deep 6]] alpha== | | == Left 4 Dead Released == |
| ''3 Apr, 2007:'' [[Deep 6]] is a multiplayer-only [[wikipedia:Six degrees of freedom|6DOF]] game built with the Source engine. Developers [[Leaping Lizard Software]] are currently looking for closed-alpha testers! | | ''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! |
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| <blockquote><p>Taking a cue from the pulp comics of the 1940s and 50s, Deep 6 takes players into a world submerged under the sea, where the battle of World War II rages on. Players take command of a fighter-sub, caught up in the ongoing battle between the Axis and Allies for control of the lost city of Atlantis.</p>
| | == Mods get Steamworks == |
| | ''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!] |
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| <p>Focusing solely on multiplayer combat, Deep 6 contains four different game modes that will keep players coming back for more, including Deathmatch/Team Deathmatch, Capture the Flag, and two more never-before-seen gamemodes- "Rip Off" and "Blitzkrieg." Combat is fast-paced and frenetic... with full 360 degrees of movement, combat can come from any direction - at any time. A large arsenal of new, unique weapons makes sure combat is diverse and rewarding.</p></blockquote>
| | == Added tools: Particle Editor etc. Released == |
| | ''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base. |
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| '''[http://www.deep6game.com/alphasignup.html Sign up here]'''. You'll need [http://steamgames.com/v/index.php?area=search&category=16 a Source SDK game] to play, as the installation is currently in mod form.
| | If you have any problems, visit the [[OB Editor Known Issues]] page. |
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| ==Source and the Wiimote== | | == Reissues (HL1 mod) released! == |
| ''31 Jan, 2007:'' The [http://wii.hl2world.com/ Half Life 2 Wiimote Mod] has successfully integrated the Nintendo Wii's motion controller to the Source engine. There are [http://wii.hl2world.com/media.html plenty of demo videos to watch], with the nunchuck's use particularly interesting: flick it to precisely throw a grenade, rotate it to twist an object held by the gravity gun, and plenty more. The mod has full, 360 degree motion support, including Red Steel-style viewmodel movement and ironsights for extra accuracy! | | ''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy. |
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| ==Steam Winter Update== | | == SourceU educational licensing opens == |
| ''5 Jan, 2007:'' [http://storefront.steampowered.com/v/index.php?area=coming_soon The Steam Winter Update is due for release next week.] Valve send word of some highlights: | | ''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities): |
| | <blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p> |
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| <blockquote> | | <p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p> |
| ;New User Interface
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| :Steam's got a new coat of paint. We've stripped away all the non-essentials and created a new streamlined appearance, available in five different colors.
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| ;Favorites
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| :Steam's catalog of games has grown quite a bit over the past year or so. The new Favorites feature in the My Games tab of Steam allows for quick access to your favorite Steam games and additional functionality for personalizing your Steam library of content.
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| ;Background Client Updates
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| :Since the Steam client was first released, it has always kept itself up to date -- but now it'll do so without making you wait during startup. Instead, it will acquire new updates in the background and then (once they're downloaded) ask if you'd like to restart and apply them. Steam will also let you know what's new whenever a new update is ready to apply.
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| ;Guest Passes
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| :Guest Passes allow owners of certain Steam games (purchased either via Steam or at retail) to let their friends play games for free, for a limited time trial. The first game to take advantage of this new feature will be Day of Defeat: Source.
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| </blockquote> | |
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| ==Pirates, Vikings, and Knights II - Beta release==
| | <p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote> |
| ''1 Jan, 2007:'' [[Pirates, Vikings, and Knights II|PVKII]] has hit the web, picking up the shards from it's HL1 predecessor, twisting and turning them to create leaner, meaner and prettier non-historically accurate action than ever before.
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| Pitting nimble Pirates, powerful Knights and mighty Vikings against each other on the HL2 engine, PVKII features an innovative melee combat system, nearly 100% custom content and a complete lack of ninjas, designed to be all that its predecessor was, and more!
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| *[http://www.pvkii.com/ Official site with screenshots, videos and download links]
| | == DIPRIP demo released == |
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| == Poke646: Vendetta released ==
| | [[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]] |
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| ''21 Dec:'' Five years on, the sequel to the acclaimed [[Poke646]] single-player mod has been released - combining cryptic puzzles, fierce combat and stunning audio and visuals, all running on the ancient yet versatile engine from the original [[Half-Life]] game. If the original Poke646 could have been described as Half-Life's swan song, then [[Poke646: Vendetta|Vendetta]] is a startlingly clear voice from beyond the grave - showing that good design and artistry can more than overcome any technological hurdles placed in their path! | | ''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode. |
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| * [http://www.poke646.com/ Official site with screenshots, videos and download links]
| | == Valve's GDC presentations available == |
| | ''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are: |
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| == Multithreading the Source engine ==
| | *Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]''' |
| ''2 Nov:'' Bit-Tech are hosting [http://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/ a preview of the Source engine's new multithreading technology]. Valve's solution automatically scales to any number of cores and is backwards-compatible - but mods will need to recompile to take advantage of it, and of course restructure code to see the full benefit. | | *Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]''' |
| | *Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]''' |
| | *Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]''' |
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| Multi-threading support is due out before the end of the year.
| | == [[SDK_Base|Source SDK Base - Orange Box]] available == |
| | ''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>. |
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| == Source for Xbox 360 available now ==
| | SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon. |
| ''16 Oct:'' Source is now officially available for licensing on the Xbox 360. Currently only [[wikipedia:Threewave Software|Threewave Software]] and Valve themselves are known to be developing for Microsoft's new console with it.
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| Source360 is an 'official middleware solution', so it looks like MS thought it was pretty good too. :-)
| | == Source website updated == |
| | ''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots! |
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| <blockquote><p>Valve is pleased to announce the availability of the Source engine technology as an official middleware solution for developers on the Xbox 360 video game and entertainment system from Microsoft.</p>
| | ==[[Valve]] Unveils Steamworks== |
| | ''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games. |
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| <p>Source, the technology that powered Valve's Half-Life 2, is already the benchmark game technology on Microsoft's Windows platform, offering state of the art performance in graphics, networking, artificial intelligence, physics simulation and more. The version of Source, available for Xbox 360, is optimized to utilize the platform's advance graphics hardware and offer full support for Xbox Live.</p>
| | ''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' — [[Gabe Newell]]. |
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| <p>"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences," said Gabe Newell, president and co-founder of Valve. "Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."</p>
| | * Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks] |
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| <p>For more information about licensing Source or leveraging any of Valve's technologies, please email [mailto:jasonh@valvesoftware.com Jason Holtman].</p></blockquote>
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| == The Ship SDK == | |
| ''03 Oct:'' A third-party version of [[The Ship SDK]] has been built and released for those inclined to make maps for [[The Ship]].
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Looking for release news?
This page is rarely updated when a new mod is released.
Try visiting ModDB to stay up to date in this regard.
Note:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Blackmesa Released!
September 14, 2012: The Blackmesa Mod is finally released!
Portal 2 Released
April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.
Left 4 Dead 2 Released
November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!
Хорошая Графика Советую
Softimage Mod Tool 7.5
April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.
XSI Mod Tool 6.01
January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.
Neotokyo returns!
November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.
Half-Life Turns 10
November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
Left 4 Dead Released
November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!
Mods get Steamworks
August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!
Added tools: Particle Editor etc. Released
June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
If you have any problems, visit the OB Editor Known Issues page.
Reissues (HL1 mod) released!
May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.
SourceU educational licensing opens
March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):
This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.
The educational program is available to public or private schools starting with the 2008-2009 school year.
To find out how you can join the program, email us at sourceu@valvesoftware.com.
DIPRIP demo released
March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.
Valve's GDC presentations available
February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:
February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218
.
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
Source website updated
February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!
Valve Unveils Steamworks
January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.
Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing. — Gabe Newell.