Env particlescript: Difference between revisions
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Note:Using info_particle_system is preferred.
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{{ | {{LanguageBar}} | ||
{{CD|CEnvParticleScript|file1=env_particlescript.cpp}} | |||
{{note|Using {{ent|info_particle_system}} is preferred.}} | |||
{{this is a|model entity|name=env_particlescript}} It is an entity used for creating sprites attached to the specified model's attachments. It uses 2 [[Animation Events|animation events]] for creating and deleting these sprites : <code>CL_EVENT_SPRITEGROUP_CREATE</code> (6002) and <code>CL_EVENT_SPRITEGROUP_DESTROY</code> (6003). In {{hl2|1}}, it is used for simulating hundreds of [[scanners]] leaving the [[Citadel]] in <code>d1_trainstation_06</code>. | |||
== | |||
{{ExpandBox|title=Example [[QC]] snippet from {{path|ambient_citadel_paths|mdl|icon=file}}|{{clr}} | |||
<syntaxhighlight lang=js> | |||
$sequence "paths1" { | |||
"Ambient_citadel_paths_anims\paths1.smd" | |||
{ event 6002 1 "output1a sprites/scanner_dots1" } | |||
{ event 6002 1 "output1b sprites/scanner_dots2" } | |||
{ event 6002 1 "output1c sprites/scanner_dots2" } | |||
{ event 6002 1 "output2a sprites/scanner_dots2" } | |||
{ event 6002 1 "output2b sprites/scanner_dots1" } | |||
{ event 6002 1 "output2c sprites/scanner_dots2" } | |||
{ event 6002 1 "output3a sprites/scanner_dots1" } | |||
{ event 6002 1 "output3b sprites/scanner_dots2" } | |||
{ event 6002 1 "output3c sprites/scanner_dots1" } | |||
{ event 6003 98 "output1a" } | |||
{ event 6003 98 "output1b" } | |||
{ event 6003 98 "output1c" } | |||
{ event 6003 98 "output2a" } | |||
{ event 6003 98 "output2b" } | |||
{ event 6003 98 "output2c" } | |||
{ event 6003 98 "output3a" } | |||
{ event 6003 98 "output3b" } | |||
{ event 6003 98 "output3c" } | |||
fps 7 | |||
loop | |||
} | |||
</syntaxhighlight> | |||
}} | |||
==Keyvalues== | ==Keyvalues== | ||
{{KV Targetname}} | |||
{{KV|Script Model|intn=model|model|Model to use for animation sequences.}} | |||
==Inputs== | ==Inputs== | ||
{{I|SetSequence|Sets the script model's sequence.|param=string}} | |||
= | |||
Latest revision as of 06:48, 28 May 2025


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CEnvParticleScript |
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env_particlescript
is a model entity available in all Source games. It is an entity used for creating sprites attached to the specified model's attachments. It uses 2 animation events for creating and deleting these sprites :
CL_EVENT_SPRITEGROUP_CREATE
(6002) and CL_EVENT_SPRITEGROUP_DESTROY
(6003). In Half-Life 2, it is used for simulating hundreds of scanners leaving the Citadel in d1_trainstation_06
.
Example QC snippet from

ambient_citadel_paths.mdl
$sequence "paths1" {
"Ambient_citadel_paths_anims\paths1.smd"
{ event 6002 1 "output1a sprites/scanner_dots1" }
{ event 6002 1 "output1b sprites/scanner_dots2" }
{ event 6002 1 "output1c sprites/scanner_dots2" }
{ event 6002 1 "output2a sprites/scanner_dots2" }
{ event 6002 1 "output2b sprites/scanner_dots1" }
{ event 6002 1 "output2c sprites/scanner_dots2" }
{ event 6002 1 "output3a sprites/scanner_dots1" }
{ event 6002 1 "output3b sprites/scanner_dots2" }
{ event 6002 1 "output3c sprites/scanner_dots1" }
{ event 6003 98 "output1a" }
{ event 6003 98 "output1b" }
{ event 6003 98 "output1c" }
{ event 6003 98 "output2a" }
{ event 6003 98 "output2b" }
{ event 6003 98 "output2c" }
{ event 6003 98 "output3a" }
{ event 6003 98 "output3b" }
{ event 6003 98 "output3c" }
fps 7
loop
}
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Script Model (model) <model path>
- Model to use for animation sequences.
Inputs
- SetSequence <string >
- Sets the script model's sequence.