Item ammo pistol: Difference between revisions
		
		
		
		
		
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| {{LanguageBar}} | |||
| {{ | {{CD|CItem_BoxSRounds|file1=1}} | ||
| [[File: item_ammo_pistol.png | right | 300px]] | |||
| __NOTOC__ | |||
| {{this is a|model entity|name=item_ammo_pistol|game=Half-Life 2 series}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]]. | |||
| Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting: | Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting: | ||
| {{skill|24|20|12}} | |||
| {{KVIO ItemHL2}} | |||
| ==See  | ==See also== | ||
| *  | *{{ent|item_ammo_pistol_large}} | ||
Latest revision as of 17:17, 1 June 2025

 
|  Class hierarchy | 
|---|
| CItem_BoxSRounds | 
|  item_ammo.cpp | 
item_ammo_pistol  is a   model entity  available in  Half-Life 2 series. It's a box of 9mm rounds for the semi-automatic pistol.
 Half-Life 2 series. It's a box of 9mm rounds for the semi-automatic pistol.
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:
- Easy: 24
- Normal: 20
- Hard: 12
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
Flags
- Start Constrained : [1]
- Spawns with motion disabled.
Outputs
Item:
- OnPlayerTouch
- Fires when the player touches this item. !activator is the player.
- OnCacheInteraction
- This output fires when the player proves they have "found" this item.
- Fires on:
- Player Touch (whether or not player actually acquires the item).
- Picked up by +use.
- Picked up by gravity gun.
- Punted by gravity gun.
 
























