Item ammo pistol: Difference between revisions

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{{basicitem|entity=item_ammo_pistol|descriptive=An item_ammo_pistol entity|desc=A box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]].
{{CD|CItem_BoxSRounds|file1=1}}
[[File: item_ammo_pistol.png | right | 300px]]
__NOTOC__
{{this is a|model entity|name=item_ammo_pistol|game=Half-Life 2 series}} It's a box of 9mm rounds for the [[weapon_pistol|semi-automatic pistol]].


Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:
Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:
* At the "Easy" (<code>skill 1</code>) setting the clip will provide 24 rounds.
{{skill|24|20|12}}
* At the "Normal" (<code>skill 2</code>) setting the clip will provide 20 rounds.
 
* At the "Hard" (<code>skill 3</code>) setting the clip will provide 12 rounds.}}
{{KVIO ItemHL2}}
[[Image:Item_ammo_pistol.jpg|thumb|right|400px|An item_ammo_pistol entity.]]
 
==See Also==
==See also==
* [[item_ammo_pistol_large]]
*{{ent|item_ammo_pistol_large}}
[[Category:Entities]] [[Category:Items]]

Latest revision as of 17:17, 1 June 2025

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C++ Class hierarchy
CItem_BoxSRounds
CItem
CBaseAnimating
CBaseEntity
C++ item_ammo.cpp
Item ammo pistol.png

item_ammo_pistol is a model entity available in Half-Life 2 series Half-Life 2 series. It's a box of 9mm rounds for the semi-automatic pistol.

Despite what is written on it, the amount of ammo the box will contain depends on the current difficulty setting:

  • Easy: 24
  • Normal: 20
  • Hard: 12

Keyvalues

Name (targetname) <string>[ Edit ]
The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentname or target).
Also displayed in Hammer's 2D views and Entity Report.
See also:  Generic Keyvalues, Inputs and Outputs available to all entities

Flags

Start Constrained : [1]
Spawns with motion disabled.

Outputs

Item:

OnPlayerTouch
Fires when the player touches this item. !activator is the player.
OnCacheInteraction
This output fires when the player proves they have "found" this item.
Fires on:
  • Player Touch (whether or not player actually acquires the item).
  • Picked up by +use.
  • Picked up by gravity gun.
  • Punted by gravity gun.

See also