Current events: Difference between revisions

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Valve have signed a [http://info.ea.com/news/pr/pr651.htm distribution deal with Electronic Arts]. A distribution deal means EA handle the physical media while Valve retain full IP control - they are essentially self-publishing with EA's retail muscle timing in where they can't.
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New Great Looking mod, im definatly applying.
  Suggested procedure:
[http://www.akilling.org/akg/forums/topic.asp?TOPIC_ID=882 Deja Vu]
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  Please add new items to top, with a header and the date of posting.
Take a look at this brilliant new HL2 machinima by R. Glass, [http://www.nailbiter.net/gman/ A Few Good Men]. ([http://www.filerush.com/download.php?target=fewgoodgmen.mov Bittorrent mirror])
  Add updates to an existing section, appended rather than modifying.
: Wow, that was great! Would have been better if we could download it and watch it in-game though. --[[User:Campaignjunkie|- Campaignjunkie]] 15:09, 13 Jul 2005 (PDT)
  When something is no long current, remove it.
:: Yeah. I still think it's only truly machinima if it can be played in-game on one's own computer - think of it as an ultra-efficient video compression system...  :-] --[[User:Cargo Cult|Cargo Cult]] 15:18, 13 Jul 2005 (PDT)
  Comments go on the talk page.
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'''http://www.valvesoftware.com''' has been updated with a whole new style and up-to-date information. Go and have a look!
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'''SiN 2 has been announced!''' It will use Steam and Source to become the first episodic, publisherless, AAA title ever made. [http://www.computerandvideogames.com/r/?page=http://www.computerandvideogames.com/news/news_story.php(que)id=121433 More information].


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Source mappers from several nations are currently working on a project called '''HL2 Carnival'''.
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The concept is to provide purely fun HL2 single-player maps for children of ages 3-12.
Not only good for the community but also something positive for Valve and FPS'er games currently in the Media.
[http://www.chatbear.com/board.plm?a=viewthread&t=644,1118965796,1892&id=867755&b=4989&v=flatold Click here for more information!]
--[[User:Mark WiseCarver|wisemx]] 07:12, 1 Jul 2005 (PDT)
:I've just made the link a bit more obvious. - [[user:SEThorian|SEThorian]]
:I feel mappers are The artist on BSP engines, but often suck the life from the game repeating topic (crates, air conducts, etc..) intead influxing new creativity. ''I am very impresed mappers are creating something really new on the gamming scene'' --[[user:Tei|Tei]]
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The wiki has hit over 1,000 users! Congrats! --[[User:Mooga|Mooga]] 06:17, 1 Jul 2005 (PDT)
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Due to a request, I put up a forums to help talk about the wiki and such. [http://s12.invisionfree.com/Valve_Wiki_Forums/ Valve Wiki Forums].  Please note that this is an unofficial forum.  Valve has nothing to do with the it --[[User:Mooga|Mooga]] 21:28, 30 Jun 2005 (PDT)


:Why not use the already established [http://www.chatbear.com/board.plm?b=390 modding forums] from the Collective? - [[user:Chrisb|Chris Bokitch]]
{{messagebox
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| text = <span style="font-weight:bold;color:white;border:none;padding:0;font-size:1.2em;margin:0;">Looking for release news?</span>
This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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::But in these forums we can control everything we want. --[[User:Mooga|Mooga]] 21:28, 30 Jun 2005 (PDT)
{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}


:::Likewise. :) - Chrisb
{{cleanup}}


:::: Why even use bulitin board software anyway, isn't that what talk pages are provided for?.. [[User:Skuld|Skuld]] 09:48, 2 Jul 2005 (PDT)
== Blackmesa Released! ==
[[File:Logo-trans.png|right|300px]]
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!


::::: Chris, The-Coll really needs a better forum system than ChatBear, seriously. Its old and degenerete /[[Hipshot]]
== Portal 2 Released ==
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[[File:Portal2_logo.jpg|right|50px]]
GameSpot has several new screens and a new Q&A session with Robin Walker on [http://www.gamespot.com/pc/action/halflife2aftermath/preview_6128325.html Half-Life 2: Aftermath], the first post-Half-Life 2 episode. Contains spoilers! --[[user:TomEdwards|TomEdwards]] 13:44, 30 Jun 2005 (PDT)


:Why does everybody keep mentioning those spoilers? There were more spoilers in the Half-Life 2 E3 videos.. The Half-Life 2: Aftermath information just seems like basic information? [[User:SEThorian|SEThorian]]
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
 
== Left 4 Dead 2 Released ==
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
 
Хорошая Графика Советую
 
== Softimage Mod Tool 7.5 ==
[[File:Softimagemodtool-logo.jpg|right|100px]]
 
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
 
== XSI Mod Tool 6.01 ==
 
[[File:Xsimodtool-logo.jpg|right|100px]]
 
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
 
== Neotokyo returns! ==
 
[[File:Nt map ujiwa wide.jpg|thumb]]
 
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].
 
== Half-Life Turns 10 ==
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.
 
== Left 4 Dead Released ==
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam! 
 
== Mods get Steamworks ==
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]
 
== Added tools: Particle Editor etc. Released ==
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam.  To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.
 
If you have any problems, visit the [[OB Editor Known Issues]] page.
 
== Reissues (HL1 mod) released! ==
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.
 
== SourceU educational licensing opens ==
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>
 
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>
 
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>
 
== DIPRIP demo released ==
 
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
 
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
 
== Valve's GDC presentations available ==
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:
 
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''
 
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.
 
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.
 
== Source website updated ==
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!
 
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.
 
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
 
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.