Env sky (GoldSrc): Difference between revisions

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(Created page with "{{tabsBar|main=sky_camera}} {{stub}} :{{for|the {{src2|2}} entity that controls the 2D skybox texture|{{ent|env_sky}}}} {{this is a|point entity|name=env_sky|game=Spirit of Half-Life}} "Unreal-Tournament style sky view", similar to 3D skies in Source. == Keyvalues == {{hl1 kv targetname}}")
 
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{{tabsBar|main=sky_camera}}
{{tabsBar|main=sky_camera}}
{{CD|CEnvSky|base=CBaseEntity|goldsrc=[https://github.com/HLSources/Spirit-of-Half-Life/blob/5ad2e00fe1546cc73e19255c75512a11ee3980c8/dlls/effects.cpp#L4586 effects.cpp]}}
{{stub}}
{{stub}}
:{{for|the {{src2|2}} entity that controls the 2D skybox texture|{{ent|env_sky}}}}
:{{for|the {{src2|2}} entity that controls the 2D skybox texture|[[env_sky]]}}
{{this is a|point entity|name=env_sky|game=Spirit of Half-Life}} "Unreal-Tournament style sky view", similar to 3D skies in Source.
{{this is a|point entity|name=env_sky|game=Spirit of Half-Life}} "Unreal-Tournament style sky view", similar to 3D skies in Source.


== Keyvalues ==
== Keyvalues ==
{{hl1 kv targetname}}
{{hl1 kv targetname}}

Latest revision as of 17:32, 19 November 2025

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C++ Class hierarchy
CEnvSky
CBaseEntity
C++ effects.cpp

Stub

This article or section is a stub. You can help by expanding it.

For the Source 2 Source 2 entity that controls the 2D skybox texture, see env_sky.

env_sky is a point entity available in Spirit of Half-Life Spirit of Half-Life. "Unreal-Tournament style sky view", similar to 3D skies in Source.

Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.