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== Poke646: Vendetta released ==
 
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This page is rarely updated when a new mod is released. ''[http://www.moddb.com/ Try visiting ModDB] to stay up to date in this regard.''}}
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{{notice|This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.}}
 
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== Blackmesa Released! ==
[[File:Logo-trans.png|right|300px]]
''September 14, 2012:'' The [[Black_Mesa_(Source)|Blackmesa]] Mod is finally released!
 
== Portal 2 Released ==
[[File:Portal2_logo.jpg|right|50px]]
 
''April 19, 2011:'' [[Portal 2]], the follow-up to [[Portal]] was Released by [[Valve]].
 
== Left 4 Dead 2 Released ==
''November 17, 2009:'' [[Left 4 Dead 2]], the follow-up to [[Left 4 Dead]] by [[Valve]] was released!
 
Хорошая Графика Советую
 
== Softimage Mod Tool 7.5 ==
[[File:Softimagemodtool-logo.jpg|right|100px]]
 
''April 19, 2009:'' An update to the [[Softimage Mod Tool]] (formerly XSI Mod Tool) has been released. Download it from [http://www.softimage.com/products/modtool/ Softimage] or [http://www.moddb.com/downloads/autodesk-softimage-mod-tool-75 ModDB].
 
== XSI Mod Tool 6.01 ==
 
[[File:Xsimodtool-logo.jpg|right|100px]]
 
''January 08, 2009:'' An unannounced update to the [[XSI Mod Tool]] has been released. Download it from [http://www.softimage.com/downloads/XSI_Mod_Tool/ Softimage] or [http://www.moddb.com/downloads/xsi-mod-tool-601 ModDB].
 
== Neotokyo returns! ==
 
[[File:Nt map ujiwa wide.jpg|thumb]]


''21 Dec:'' Five years on, the sequel to the acclaimed [[Poke646]] single-player mod has been released - combining cryptic puzzles, fierce combat and stunning audio and visuals, all running on the ancient yet versatile engine from the original [[Half-Life]] game. If the original Poke646 could have been described as Half-Life's swan song, then [[Poke646: Vendetta|Vendetta]] is a startlingly clear voice from beyond the grave - showing that good design and artistry can more than overcome any technological hurdles placed in their path!
''November 20, 2008:'' [[Neotokyo]] is almost complete. Catch up with what Studio Radi-8 have been doing all this time by [http://www.neotokyohq.com/media.html looking through their newly-released media], and by listening to [http://www.moddb.com/mods/neotokyo/features/development-banter-neotokyo their chat with ModDB].


* [http://www.poke646.com/ Official site with screenshots, videos and download links]
== Half-Life Turns 10 ==
''November 19, 2008:'' [[Half-Life]], Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.


== Garry's Mod 10 Going on Sale Wed. Nov. 29 ==
== Left 4 Dead Released ==
''28 Nov:'' Garry has announced at his [http://www.garry.tv/?p=174 blog] that Garry's Mod 10 will be released tommorow on Steam, Wednesday November 29. Community is in awe that he managed to pull a fast one like that. Valve has confirmed the cost at $9.99 in the store and it is assumed it will come out at 10AM PST like all major games are.
''November 18, 2008:'' [[Left 4 Dead]], the cooperative survival horror, has been released on Steam


== Multithreading the Source engine ==
== Mods get Steamworks ==
''2 Nov:'' Bit-Tech are hosting [http://www.bit-tech.net/gaming/2006/11/02/Multi_core_in_the_Source_Engin/ a preview of the Source engine's new multithreading technology]. Valve's solution automatically scales to any number of cores and is backwards-compatible - but mods will need to recompile to take advantage of it, and of course restructure code to see the full benefit.
''August 11, 2008:'' Five mods have been given special access to the [[Steamworks]] SDK, and will be releasing future versions over Steam. [http://steamreview.org/posts/steamworksmod/ More details here!]


Multi-threading support is due out before the end of the year.
== Added tools: Particle Editor etc. Released ==
''June 10, 2008:'' Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam.  To use the tools add the <nowiki>-tools</nowiki> command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.


== Source for Xbox 360 available now ==
If you have any problems, visit the [[OB Editor Known Issues]] page.
''16 Oct:'' Source is now officially available for licensing on the Xbox 360. Currently only [[wikipedia:Threewave Software|Threewave Software]] and Valve themselves are known to be developing for Microsoft's new console with it.


Source360 is an 'official middleware solution', so it looks like MS thought it was pretty good too. :-)
== Reissues (HL1 mod) released! ==
''May 26, 2008:'' [[Reissues]], a single player [[:Half-Life|Half-Life 1]] mod created by various designers in the community, has now been released! Enjoy.


<blockquote><p>Valve is pleased to announce the availability of the Source engine technology as an official middleware solution for developers on the Xbox 360 video game and entertainment system from Microsoft.</p>
== SourceU educational licensing opens ==
''March 26, 2008:'' [http://source.valvesoftware.com/sourcesdk/sourceu.php SourceU] is a licensing program for schools (presumably including colleges and universities):
<blockquote cite="http://source.valvesoftware.com/sourcesdk/sourceu.php"><p>This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.</p>


<p>Source, the technology that powered Valve's Half-Life 2, is already the benchmark game technology on Microsoft's Windows platform, offering state of the art performance in graphics, networking, artificial intelligence, physics simulation and more. The version of Source, available for Xbox 360, is optimized to utilize the platform's advance graphics hardware and offer full support for Xbox Live.</p>
<p>The educational program is available to public or private schools starting with the 2008-2009 school year.</p>


<p>"The combination of Source and the Xbox 360 provides game designers throughout the industry the chance to create powerful entertainment experiences," said Gabe Newell, president and co-founder of Valve. "Whether they're pursuing a traditional FPS, RTS, RPG or delving into new genres, Source and the Xbox 360 are designed to offer the flexibility and tools to allow designers to pursue any design imaginable."</p>
<p>To find out how you can join the program, email us at [mailto:sourceu@valvesoftware.com?subject=SourceU%20inquiry sourceu@valvesoftware.com].</p></blockquote>


<p>For more information about licensing Source or leveraging any of Valve's technologies, please email [mailto:jasonh@valvesoftware.com Jason Holtman].</p></blockquote>
== DIPRIP demo released ==


== The Ship SDK ==
[[File:Diprip-menu.jpg|right|200px|D.I.P.R.I.P. menu art]]
''03 Oct:'' A third-party version of [[The Ship SDK]] has been built and released for those inclined to make maps for [[The Ship]].


== Game Connect 2006 ==
''March 7, 2008:'' Vehicular combat mod [[D.I.P.R.I.P.]] [http://www.moddb.com/mods/diprip/news/diprip-is-now-available-for-download has been released!] The 1.0 demo features three vehicles, three maps, and one game mode.
''28 Sep:'' A few mod teams with an Aussie presence will be attending Game Connect conference on the 28th Nov - 1st Dec at the Brisbane Convention centre. Check out [[ModDB]], [[ModHQ]], and the mods own profiles for more info in coming weeks.


== Bugzilla ==
== Valve's GDC presentations available ==
''06 Sep:'' [[User:Mdurand|Mike Durand]] has opened a [http://developer.valvesoftware.com/cgi-bin/bugzilla/index.cgi Bugzilla], a bug-tracking tool, where everyone can report bugs related to the SDK.
''February 29, 2008:'' Four of the presentations given by Valve at the [http://www.gdconf.com/ Game Developers Conference] are now available from [http://www.valvesoftware.com/publications.html their publications page]. They are:


==Valve at Leipzig==
*Kim Swift and Erik Wolpaw, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PortalPostMortem.pdf Integrating Narrative and Design: A Portal Post-Mortem]'''
''24 Aug:'' [[Half-Life 2: Episode Two]], [[Portal]] and [[Team Fortress 2]] have been previewed at the Leipzig games show. See shakey-cam gameplay footage [http://www.evilavatar.com/forums/showthread.php?t=16773 here]!
*Jason Mitchell, '''[http://www.valvesoftware.com/publications/2008/GDC2008_StylizationWithAPurpose_TF2.pdf Stylization With a Purpose: The Illustrative World of Team Fortress 2]'''
*Elan Ruskin, '''[http://www.valvesoftware.com/publications/2008/GDC2008_CrossPlatformDevelopment.pdf How To Go From PC to Cross Platform Development Without Killing Your Studio]'''
*Alex Vlachos, '''[http://www.valvesoftware.com/publications/2008/GDC2008_PostProcessingInTheOrangeBox.pdf Post Processing in The Orange Box]'''


==SDK Project: Hammer-only mods==
== [[SDK_Base|Source SDK Base - Orange Box]] available ==
''16 Aug:'' [http://www.sdk-project.com/ SDK Project] is an experiment in creating mods that create new completely gameplay purely through [[Hammer]] and the entity [[Inputs and Outputs|Input/Output system]] - no code involved! The project has already led to a breakout clone, Marble Madness: Source and zombie-crushing racer, complete with slow-mo cameras and a time rewind function.  
''February 23, 2008:'' The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to <code>218</code>.


Impressive stuff indeed. Read and see more at [http://www.sdk-project.com/ http://www.sdk-project.com/]!
SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.


==Modding tutorial DVD series announced==
== Source website updated ==
''14 Aug:'' [http://www.noesisinteractive.com/ Noesis Interactive] launches Mod Your World DVD series for Half-Life 2.  
''February 23, 2008:'' There's a stylish new Source website: [http://source.valvesoftware.com/ source.valvesoftware.com]. Thank god they updated those screenshots!


First 2 of the DVD series [http://www.noesisinteractive.com/d1/Products06_Disc1.html "3D Content Creation with SOFTIMAGE|XSI"] and [http://www.noesisinteractive.com/d2/Products06_Disc2.html "Character Design & Integration with Half-Life 2"] will be available in early September 2006.  
==[[Valve]] Unveils Steamworks==
''January 29, 2008:'' Valve has released [http://www.steampowered.com/steamworks/ Steamworks], ''a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing.'' Steamworks is available '''free of charge''', and will allow developers complete control over many aspects of production and post-production of their games.


"Map Design & Integration with Half-Life 2" and "Advanced Character Design" will be available in Q4 2006.
''Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.'' &mdash; [[Gabe Newell]].
http://www.softimage.com/about_us/press_room/2006/060801_noesis.aspx


==SDK Update==
* Read the press release for more information: [http://www.steampowered.com/v/index.php?area=news&id=1423 Valve Unveils Steamworks]
''11 Aug:'' A minor SDK Update was released today. The changelist can be viewed at the SteamPowered News page here - http://www.steampowered.com/index.php?area=news&client=1&id=717&appid=211
==FGD Upgrade==
''8 Aug:'' Upgraded versions of both base.fgd and halflife2.fgd have been released by ts2do. They include fixes to many datatypes, exempt keyvalues; spawnflags; and I/O connections, and overall entity corrections. Get it [http://hl2sdk.gigcities.com/fgd_ts2do_ep1.zip here].

Latest revision as of 17:28, 30 January 2024


Note.pngNote:This page is a historical artifact that hasn't been updated in over a decade. It is only being kept as an interesting curiosity.
Broom icon.png
This article or section needs to be cleaned up to conform to a higher standard of quality.
For help, see the VDC Editing Help and Wikipedia cleanup process. Also, remember to check for any notes left by the tagger at this article's talk page.

Blackmesa Released!

Logo-trans.png

September 14, 2012: The Blackmesa Mod is finally released!

Portal 2 Released

Portal2 logo.jpg

April 19, 2011: Portal 2, the follow-up to Portal was Released by Valve.

Left 4 Dead 2 Released

November 17, 2009: Left 4 Dead 2, the follow-up to Left 4 Dead by Valve was released!

Хорошая Графика Советую

Softimage Mod Tool 7.5

Softimagemodtool-logo.jpg

April 19, 2009: An update to the Softimage Mod Tool (formerly XSI Mod Tool) has been released. Download it from Softimage or ModDB.

XSI Mod Tool 6.01

Xsimodtool-logo.jpg

January 08, 2009: An unannounced update to the XSI Mod Tool has been released. Download it from Softimage or ModDB.

Neotokyo returns!

Nt map ujiwa wide.jpg

November 20, 2008: Neotokyo is almost complete. Catch up with what Studio Radi-8 have been doing all this time by looking through their newly-released media, and by listening to their chat with ModDB.

Half-Life Turns 10

November 19, 2008: Half-Life, Valve's first commercial release and critically acclaimed winner of over 50 Game of the Year awards, celebrates it's 10th anniversary today.

Left 4 Dead Released

November 18, 2008: Left 4 Dead, the cooperative survival horror, has been released on Steam!

Mods get Steamworks

August 11, 2008: Five mods have been given special access to the Steamworks SDK, and will be releasing future versions over Steam. More details here!

Added tools: Particle Editor etc. Released

June 10, 2008: Much of the new tools from the Orange Box have been released today, you can grab them by restarting steam. To use the tools add the -tools command as a launch option to any Orange Box engine game/mod or the Orange Box Source SDK Base.

If you have any problems, visit the OB Editor Known Issues page.

Reissues (HL1 mod) released!

May 26, 2008: Reissues, a single player Half-Life 1 mod created by various designers in the community, has now been released! Enjoy.

SourceU educational licensing opens

March 26, 2008: SourceU is a licensing program for schools (presumably including colleges and universities):

This educational licensing program bundles Valve's game development technologies and invaluable learning resources. By using Source engine technology in the classroom, educational institutions around the world can teach a variety of creative and technical disciplines, from 3D modeling and animation to game design.

The educational program is available to public or private schools starting with the 2008-2009 school year.

To find out how you can join the program, email us at sourceu@valvesoftware.com.

DIPRIP demo released

D.I.P.R.I.P. menu art

March 7, 2008: Vehicular combat mod D.I.P.R.I.P. has been released! The 1.0 demo features three vehicles, three maps, and one game mode.

Valve's GDC presentations available

February 29, 2008: Four of the presentations given by Valve at the Game Developers Conference are now available from their publications page. They are:

Source SDK Base - Orange Box available

February 23, 2008: The Source 2007 version of SDK Base from which Source mods can run for cross-game compatibility is available now. To use it, assuming your code has been updated of course, simply change your mod's AppID to 218.

SDK Base Orange is only a 10MB download on top of the old SDK Base. Unfortunately it doesn't yet provide access to Episode Two content, but that's likely to change soon.

Source website updated

February 23, 2008: There's a stylish new Source website: source.valvesoftware.com. Thank god they updated those screenshots!

Valve Unveils Steamworks

January 29, 2008: Valve has released Steamworks, a complete suite of publishing and development tools ranging from copy protection to social networking services to server browsing. Steamworks is available free of charge, and will allow developers complete control over many aspects of production and post-production of their games.

Developers and publishers are spending more and more time and money cobbling together all the tools and backend systems needed to build and launch a successful title in today's market (...) Steamworks puts all those tools and systems together in one free package, liberating publishers and developers to concentrate on the game instead of the plumbing.Gabe Newell.