Lua run: Difference between revisions
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Gtamike TSGK (talk | contribs) (Updated the example map with an extra lua_run for studying.) |
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== Example Code == | == Example Code == | ||
RunConsoleCommand('say', 'Hello World') | '''Lua_run Chat Message''' | ||
*<code>RunConsoleCommand('say', 'Hello World')</code> | |||
'''lua_run parents a spark to the player, the spark then starts, stops after 10 seconds and removes itself for clean up''' | |||
*<code>for k,v in pairs(ents.FindInSphere(Entity(1):GetPos(), 50)) do if v:IsPlayer() then local spark = ents.Create('env_spark'); spark:SetKeyValue('MaxDelay', '0.1'); spark:SetKeyValue('TrailLength', '3'); spark:SetKeyValue('Magnitude', '8'); spark:SetPos(v:GetPos() + Vector(0,0,45)); spark:SetParent(v); spark:Spawn(); spark:Fire('StartSpark'); spark:Fire('Kill', '', 10); end end</code> | |||
== External links == | == External links == | ||
'''Map example .VMF and .BSP (lua_run functioning | '''Map example .VMF and .BSP (x3 lua_run functioning) - By gtamike_TSGK''' | ||
* http://gtamike.tsgk.com/gtamike_TSGK/test_area_lua_run_v2.zip | * http://gtamike.tsgk.com/gtamike_TSGK/test_area_lua_run_v2.zip | ||
'''Advanced Map example .VMF and .BSP (x3 lua_run parenting a spark to the player) - By gtamike_TSGK''' | |||
* http://gtamike.tsgk.com/gtamike_TSGK/lua_run_spark_on_player_v2.zip |
Latest revision as of 16:33, 11 September 2025

lua_run
is a logical entity available in Garry's Mod. It runs raw Lua code given to it in its keyvalues.
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g.
parentname
ortarget
).
Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
- Code (Code) <string>
- Lua code to run when triggered.
The lua variables ACTIVATOR and CALLER may be used in the code, as well as TRIGGER_PLAYER if !activator resolves to a player. Warning:Using the quote symbol
"
in any text field of a Hammer Object Properties Dialog will lead to VMF corruption, fixable only by editing the VMF directly with a text editor and removing the added quote symbol.Workaround:You should instead use either an apostrophe (single quote) ' or brackets [[]] to contain strings in your lua code.
Tip:Using include() you can run external lua files. The function looks for files in
\GarrysMod\garrysmod\addons\mapcontent\lua
.
For example you could create a file named MyMapScript.lua at\GarrysMod\garrysmod\addons\mapcontent\lua\MyMapScript.lua
, which could then be run in Hammer with include('MyMapScript.lua').
Flags
- Run code on spawn : [1]
Inputs
- RunCode
- Run Code that was defined in the entity.
- RunPassedCode <string >
- Run code that was passed as a variable.
Example Code
Lua_run Chat Message
RunConsoleCommand('say', 'Hello World')
lua_run parents a spark to the player, the spark then starts, stops after 10 seconds and removes itself for clean up
for k,v in pairs(ents.FindInSphere(Entity(1):GetPos(), 50)) do if v:IsPlayer() then local spark = ents.Create('env_spark'); spark:SetKeyValue('MaxDelay', '0.1'); spark:SetKeyValue('TrailLength', '3'); spark:SetKeyValue('Magnitude', '8'); spark:SetPos(v:GetPos() + Vector(0,0,45)); spark:SetParent(v); spark:Spawn(); spark:Fire('StartSpark'); spark:Fire('Kill', , 10); end end
External links
Map example .VMF and .BSP (x3 lua_run functioning) - By gtamike_TSGK
Advanced Map example .VMF and .BSP (x3 lua_run parenting a spark to the player) - By gtamike_TSGK