Path vphysics: Difference between revisions
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Portal2Pal (talk | contribs) m (Added a note that path_vphysics is more resource intensive than using other methods) |
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{{ent|path_vphysics}} Is a point entity in {{portalrev}}. It pushes objects in its radius, at the speed defined. | {{ent|path_vphysics}} Is a point entity in {{P2ce|4}} and {{portalrev|4}}. It pushes objects in its radius, at the speed defined. | ||
{{clarify|What does the keyvalue <code>dampening</code> do?}} | {{clarify|What does the keyvalue <code>dampening</code> do?}} | ||
{{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} | {{tip|<code>path_vphysics</code> is very simular to {{ent|path_track}}, meaning that you can shift-drag the paths to create a track.}} | ||
{{note|While using <code>path_vphysics</code> is very easy for Diversity Vent creation, it's more resource intensive. If the Diversity Vents cannot be interacted with, don't use <code>path_vphysics</code> and instead see {{ent|Vacuum Tube}}.}} | |||
== Keyvalues == | == Keyvalues == | ||
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== See also == | == See also == | ||
* {{ent|path_track}} | * {{ent|path_track}} | ||
* {{ent| | * {{ent|Diversity Vent}} - For creating a Vacuum tube without the use of {{ent|path_vphysics}}. | ||
Latest revision as of 06:34, 5 November 2025
path_vphysics Is a point entity in
Portal 2: Community Edition and
Portal: Revolution. It pushes objects in its radius, at the speed defined.
Clarify: What does the keyvalue
dampening do?path_vphysics is very simular to path_track, meaning that you can shift-drag the paths to create a track.path_vphysics is very easy for Diversity Vent creation, it's more resource intensive. If the Diversity Vents cannot be interacted with, don't use path_vphysics and instead see Vacuum Tube.Keyvalues
- Next Target (target) <targetname>
- The next path_vphysics in the path.
- Speed (speed) <float>
- The speed at which to move the objects.
- Radius (radius) <float>
- Radius of the triggers.
- Damping (damping) <float>
- How much to dampen the movement.
- Filter (filtername) <filter>
- Filter to apply to the spawned triggers.
Inputs
- Enable
- Enables the trigger
- Disable
- Disables the trigger
- Toggle
- Toggles the trigger
See also
- path_track
- Diversity Vent - For creating a Vacuum tube without the use of path_vphysics.