Lights.rad/Black Mesa (mod): Difference between revisions
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(lights.rad from mod release of Black Mesa.) |
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This is a [[RAD file]] from original mod version of {{ | This is a [[RAD file]] from original mod version of {{bms12|2|nt=3}}. | ||
== lights.rad == | == lights.rad == | ||
{{textfile|rad}} | {{textfile|rad}} |
Latest revision as of 05:56, 28 July 2025
This is a RAD file from original mod version of Black Mesa.
lights.rad
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad,Notepad++ or
Visual Studio Code, and save it with "save as type" being "all files" and .rad appended to the file name.
