Lights.rad/Black Mesa (mod)
		
		
		
		
		
		Jump to navigation
		Jump to search
		 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
		
	
This is a RAD file from original mod version of  Black Mesa.
 Black Mesa.
lights.rad
- This is a RAD file, that can be used to manipulate the way QRAD, HLRAD, and VRAD handle given brush textures when compiling static lighting. In Source, this can be also used to forcing props to cast texture shadows.
 To add a RAD file to the map editor, copy the following text into a text editor such as Windows Notepad, Notepad++ or Notepad++ or Visual Studio Code, and save it with "save as type" being "all files" and Visual Studio Code, and save it with "save as type" being "all files" and.radappended to the file name.
 Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.
Tip:Select the beginning of the line (usually the "//" comment) by clicking it, scroll down then hold ⇧ Shift, and click at the end of the line to select all.