Npc seagull: Difference between revisions

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* {{ent|npc_crow}}
* {{ent|npc_crow}}
* {{ent|npc_pigeon}}
* {{ent|npc_pigeon}}
* [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 class definition]
* [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 CNPC_Seagull class definition]

Latest revision as of 16:10, 1 June 2025

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C++ Class hierarchy
CNPC_Seagull
CNPC_Crow
CAI_BaseNPC
CBaseCombatCharacter
CBaseFlex
CBaseAnimatingOverlay
CBaseAnimating
CBaseEntity
C++ npc_crow.cpp
Seagull.jpg

npc_seagull is a model entity available in Half-Life 2 series Half-Life 2 series and Black Mesa Black Mesa.

A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.

Note.pngNote:Everything else same as npc_crow with the exception of:
  • model: models/seagull.mdl
  • pain and death sound: NPC_Seagull.Pain
  • idle sound: NPC_Seagull.Idle

See also