Npc seagull: Difference between revisions
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Note:Everything else same as npc_crow with the exception of:
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* If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it. | * If a {{ent|prop_vehicle_jeep}} is left idle long enough, seagulls are summoned to poop on it. | ||
{{Note|Everything else same as {{ent| | {{Note|Everything else same as {{ent|npc_crow}} with the exception of: | ||
* model: <code>models/seagull.mdl</code> | * model: <code>models/seagull.mdl</code> | ||
* pain and death sound: <code>NPC_Seagull.Pain</code> | * pain and death sound: <code>NPC_Seagull.Pain</code> | ||
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* {{ent|npc_crow}} | * {{ent|npc_crow}} | ||
* {{ent|npc_pigeon}} | * {{ent|npc_pigeon}} | ||
* [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 class definition] | * [https://github.com/ValveSoftware/source-sdk-2013/blob/39f6dde8fbc238727c020d13b05ecadd31bda4c0/src/game/server/hl2/npc_crow.h#L204-L232 CNPC_Seagull class definition] |
Latest revision as of 16:10, 1 June 2025
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CNPC_Seagull |
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npc_seagull
is a model entity available in Half-Life 2 series and
Black Mesa.
A seagull. A nice touch to shoreline maps. Make sure to place info_hints to tell the bird where to fly.
- This is a flying NPC that uses info_node_air, info_node_air_hint or path_tracks for AI navigation.
- If a prop_vehicle_jeep is left idle long enough, seagulls are summoned to poop on it.

- model:
models/seagull.mdl
- pain and death sound:
NPC_Seagull.Pain
- idle sound:
NPC_Seagull.Idle