Info intermission: Difference between revisions
Jump to navigation
Jump to search

Note:Doesn't work in
Left 4 Dead 2. In
Black Mesa, use info_observer_menu instead.
Confirm:Does it work in any
games? Related player.cpp code is commented-out in all versions of the
Source SDK (unlike the equivalent
Half-Life SDK code).
MyGamepedia (talk | contribs) No edit summary |
SirYodaJedi (talk | contribs) No edit summary |
||
| (One intermediate revision by the same user not shown) | |||
| Line 5: | Line 5: | ||
{{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse. | {{this is a|point entity|name=info_intermission}} It defines a spot where dead [[player]]s spawn as observers. If no info_intermission exist they spawn looking at their corpse. | ||
{{Note|Doesn't work in {{l4d2|4}}. | {{Note|Doesn't work in {{l4d2|4}}. In {{bms|4}}, use {{ent|info_observer_menu}} instead.}} | ||
{{ | {{confirm|Does it work in ''any'' {{src}} games? Related player.cpp code is commented-out in all versions of the {{srcsdk|2}} (unlike the equivalent {{hlsdk|2}} code).}} | ||
== KeyValues == | == KeyValues == | ||
{{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | {{KV|Entity to look at|intn=target|target_destination|Name of entity that dead players will face while in intermission at this spot.}} | ||
Latest revision as of 11:46, 16 November 2025
| CInfoIntermission |
info_intermission is a point entity available in all
Source games. It defines a spot where dead players spawn as observers. If no info_intermission exist they spawn looking at their corpse.
KeyValues
- Entity to look at (target) <targetname>
- Name of entity that dead players will face while in intermission at this spot.