Rpg missile: Difference between revisions
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{{tabsBar|main=rpg_missile}} | |||
{{LanguageBar}} | {{LanguageBar}} | ||
{{ent not in fgd}} | {{ent not in fgd}} | ||
{{CD|CMissile|file1=1}} | {{CD|CMissile|file1=1}} | ||
{{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal| | {{this is a|model entity|name=rpg_missile|game=Half-Life 2 series|game1=Portal|game2=Source SDK Bases}} | ||
This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | This is the rocket created and launched by the [[weapon_rpg|rocket launcher's]] primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself. | ||
[[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] | [[File:rpg_missile.jpg|120px|right|thumb|The rpg_missile model.]] |
Latest revision as of 12:36, 1 July 2025


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CMissile |
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rpg_missile
is a model entity available in Half-Life 2 series,
Portal, and
Source SDK Bases.
This is the rocket created and launched by the rocket launcher's primary-fire. It is not affected by the gravity gun. The rocket follows the player's eye position upon firing. If spawned via other means, the rocket will automatically "fire" itself.