Info stopallsounds: Difference between revisions

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{{CDA|CStopAllSounds|CBaseEntity|}}
{{This is a|logical entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works.
{{This is a|logical entity|name=info_stopallsounds|game=Black Mesa|sprite=Info_target.png}} This entity stops all sounds when activated, similar to how {{command|stopsound}} command works.


Represented by class <code>CStopAllSounds</code>.


== Keyvalues ==
 
{{KV Targetname}}
 


== Inputs ==  
== Inputs ==  
{{I|Activate|param=float|Stops all sounds.}}
{{I|Activate|param=float|Stops all sounds.}}

Latest revision as of 06:04, 27 May 2025

C++ Class hierarchy
CStopAllSounds
CBaseEntity
Info target.png

info_stopallsounds is a logical entity available in Black Mesa Black Mesa. This entity stops all sounds when activated, similar to how stopsound command works.



Inputs

Activate <floatRedirectInput/float>
Stops all sounds.