Env mine: Difference between revisions
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Warning:You may need to use other entity as lighting origin, because env_mine usually placed underground.
Bug:Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.
Bug:Can't be exploded with most item_ and weapon_ entities.
Bug:Doesn't explode if another mine is detonated nearby.
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{{CDA|CEnv_Mine|CBaseAnimating|CBaseEntity|}} | |||
{{ent not in fgd|none}} | {{ent not in fgd|none}} | ||
[[File:mineimage.png|250px|right]] | [[File:mineimage.png|250px|right]] | ||
{{this is a| | {{this is a|model entity|name=env_mine|game=Black Mesa}} This is {{WP|Anti-Personnel Mine}} that was used by [[HECU]] to mine some areas where many [[npc_headcrab|headcrabs]] hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original [[FGD]] due to presence of {{ent|func_minefield}}, you still can add it by your hand (or just use [https://github.com/MyGamepedia/Enhanced-Black-Mesa-FGD/ Enhanced Black Mesa FGD]). | ||
{{warning|You may need to use other entity as [[lighting origin]], because {{ent|env_mine}} usually placed underground.}} | {{warning|You may need to use other entity as [[lighting origin]], because {{ent|env_mine}} usually placed underground.}} | ||
{{bug|hidetested=1|Never solid.}} | {{bug|hidetested=1|Never solid, which means bullets will crate decals through it, will not crate sparks with metal sound.}} | ||
{{bug|hidetested=1| | {{bug|hidetested=1|Can't be exploded with most '''item_''' and '''weapon_''' entities.}} | ||
{{bug|hidetested=1|Doesn't explode if another mine is detonated nearby.}} | {{bug|hidetested=1|Doesn't explode if another mine is detonated nearby.}} | ||
== Inputs == | == Inputs == | ||
{{I|Detonate|param=void|Detonates the mine.}} | {{I|Detonate|param=void|Detonates the mine.}} | ||
==Dedicated [[ConVars]]== | ==Dedicated [[ConVars]]== | ||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_mine_damage|50|[[Float | {{varcom|sk_mine_damage|50|[[Float]]|Explosion damage.}} | ||
{{varcom|sk_mine_damage_radius|128|Float|Explosion damage radius.}} | {{varcom|sk_mine_damage_radius|128|Float|Explosion damage radius.}} | ||
{{varcom|sk_mine_bounds_xy|24|Float|Sets bounds in which mine will explode along X and Y axis. Similar to [[bounding box]].}} | {{varcom|sk_mine_bounds_xy|24|Float|Sets bounds in which mine will explode along X and Y axis. Similar to [[bounding box]].}} | ||
{{varcom|sk_mine_bounds_z|64|Float|Sets bounds in which mine will explode along Z axis. Similar to [[bounding box]].}} | {{varcom|sk_mine_bounds_z|64|Float|Sets bounds in which mine will explode along Z axis. Similar to [[bounding box]].}} | ||
{{varcom|end}} | {{varcom|end}} |
Latest revision as of 23:58, 26 May 2025
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CEnv_Mine |
env_mine
is a model entity available in Black Mesa. This is
Anti-Personnel Mine that was used by HECU to mine some areas where many headcrabs hide under sand. Attempt to touch or damage this entity will cause detonation. Not in original FGD due to presence of func_minefield, you still can add it by your hand (or just use Enhanced Black Mesa FGD).




Inputs
- Detonate <void>
- Detonates the mine.
Dedicated ConVars
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_mine_damage | 50 | Float | Explosion damage. |
sk_mine_damage_radius | 128 | Float | Explosion damage radius. |
sk_mine_bounds_xy | 24 | Float | Sets bounds in which mine will explode along X and Y axis. Similar to bounding box. |
sk_mine_bounds_z | 64 | Float | Sets bounds in which mine will explode along Z axis. Similar to bounding box. |