Weapon first aid kit: Difference between revisions
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Important:This entity is not affected by
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{{CD|CFirstAidKit}} | {{CD|CFirstAidKit}} | ||
{{ | {{Ent not in fgd|nolink=1}} | ||
{{This is a|model entity|name=weapon_first_aid_kit|series=Left 4 Dead}} It's the actual carriable item with physics. | |||
== See | In [[Hammer]] for [[Left 4 Dead 2]], this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid kit in a map is to use {{ent|weapon_first_aid_kit_spawn}} or {{l4d2}}{{ent|weapon_item_spawn}}. | ||
* | {{Important|This entity is not affected by <code>[[Left 4 Dead 2/Scripting/Director Scripts/AllowWeaponSpawn|AllowWeaponSpawn]]</code> and <code>[[Left 4 Dead 2/Scripting/Director Scripts/ConvertWeaponSpawn|ConvertWeaponSpawn]]</code>, thus using it may impact some mutations' expected behavior. For example, this entity won't be converted to [[weapon_pain_pills_spawn|pain pills]] in [[Death's Door]].}} | ||
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== See Also == | |||
* {{ent|weapon_first_aid_kit_spawn}} | |||
* {{l4d2}}{{ent|weapon_item_spawn}} | |||
Latest revision as of 09:30, 17 November 2025
| CFirstAidKit |
weapon_first_aid_kit is a model entity available in ![]()
Left 4 Dead series. It's the actual carriable item with physics.
In Hammer for Left 4 Dead 2, this entity is intended to be used in scripted events where a single item needs to spawn with physics active. The standard way to place first aid kit in a map is to use weapon_first_aid_kit_spawn or
weapon_item_spawn.
AllowWeaponSpawn and ConvertWeaponSpawn, thus using it may impact some mutations' expected behavior. For example, this entity won't be converted to pain pills in Death's Door.