Item ammo mp5: Difference between revisions
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Note:Most objects that inherit class CBasePickup in Black Mesa have the following features:
Note:Multiplayer mode will not override this value for models with animated sheen if the value isn't default.
Important:Does not disable physics and collision.
MyGamepedia (talk | contribs) (Created page with " right | 300px right | 300px {{this is a|point entity|name=item_ammo_mp5|game=Black Mesa}} It's a clip of {{WP|9 mm caliber}} bullets for the {{ent|weapon_mp5}}, the bullets are also used for {{ent|weapon_glock}}. Most inputs, outputs and properties are same as CBaseAnimating. Represented by class <code>CItem_ammo_mp5</code>. {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}}...") |
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[[File: item_ammo_mp5_bms.png | right | | {{TabsBar|main=Ammo 9mmAR}} | ||
[[File: item_ammo_mp5_bms12.png | right | | {{CDA|CItem_ammo_mp5|CBasePickup|CBaseAnimating|CBaseEntity|}} | ||
{{this is a| | [[File:item_ammo_mp5_bms.png|110px||thumb|right|The MP5 clip model from [[Steam]] versions of the game.]] | ||
[[File:item_ammo_mp5_bms12.png|110px||thumb|right|The MP5 clip model from the mod version of the game.]] | |||
{{this is a|model entity|name=item_ammo_mp5|game=Black Mesa}} It's a clip of {{WP|9 mm caliber}} bullets for the {{ent|weapon_mp5}}, the bullets are also used for {{ent|weapon_glock}}. | |||
{{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | {{note|Most objects that inherit class {{code|CBasePickup}} in {{bms|1}} have the following features: | ||
* [[VPhysics]] objects | * They're [[VPhysics]] objects (disabled in multiplayer mode). | ||
* Respawn in multiplayer mode (''item_weapon_'' entities creating [[Env xen portal effect|xen portal effects]] as well). | * Respawn in multiplayer mode (''item_weapon_'' entities creating [[Env xen portal effect|xen portal effects]] as well). | ||
* No physics and collision in multiplayer. | * No physics and collision in multiplayer. | ||
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}} | }} | ||
{{I|Enable|param=void|Make this item visible and enable the ability to be picked up by players.}} | {{I|Enable|param=void|Make this item visible and enable the ability to be picked up by players.}} | ||
{{I|Fall|param=void| | {{I|Fall|param=void|Deattaches this entity if was attached with ''AttachTo'' input, the entity will retain its position before applying this input and will remain stationary until something will hit it.}} | ||
==Flags== | ==Flags== | ||
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==Dedicated Console Variables== | ==Dedicated Console Variables== | ||
{{bms|4}} | |||
{{varcom|start}} | {{varcom|start}} | ||
{{varcom|sk_item_"ammo_mp5""_pickup"|30|[[Integer]]|The amount of ammo to give. | {{varcom|sk_item_"ammo_mp5""_pickup"|30|[[Integer]]|The amount of ammo to give. |
Latest revision as of 08:55, 21 July 2025
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CItem_ammo_mp5 |

The MP5 clip model from Steam versions of the game.
item_ammo_mp5
is a model entity available in Black Mesa. It's a clip of
9 mm caliber bullets for the weapon_mp5, the bullets are also used for weapon_glock.

- They're VPhysics objects (disabled in multiplayer mode).
- Respawn in multiplayer mode (item_weapon_ entities creating xen portal effects as well).
- No physics and collision in multiplayer.
- Model can be changed to your own via the parameter (which is not in the FGD by default, added in Enhanced Black Mesa FGD).
Keyvalues
- Respawn Time (respawntime) <float>
- Time waited between respawns in multiplayer mode.
- Model (model) <model path> !FGD
- Model to use for this entity.

Outputs
- OnPlayerDenied <void>
- Fires if the player has not picked it up when touched.
- OnPlayerPickup <void>
- Fires if the player picked it up.
Inputs
- AttachTo <void>
- Attaches this entity to !activator, the entity becomes impossible to pick up. It becomes invisible in first person mode, but only in Steam versions of the game only.
- Respawn <void>
- Respawn this entity in multiplayer. Fired by this entity after the amount of time from Respawn Time property.
- Disable <void>
- Make this item invisible and disable the ability to be picked up by players.

- Enable <void>
- Make this item visible and enable the ability to be picked up by players.
- Fall <void>
- Deattaches this entity if was attached with AttachTo input, the entity will retain its position before applying this input and will remain stationary until something will hit it.
Flags
- Start Asleep : [1]
- Motion Disabled : [2]
- Hard Respawn : [4]
- Respawn this entity even if it's already spawned. The timer will cycle throughout entire round. Picking up does not restart the timer.
- Silent Pickup : [8]
- Pick up this entity with no sound and HUD animation.
Dedicated Console Variables
Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_"ammo_mp5""_pickup" | 30 | Integer | The amount of ammo to give.
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Cvar/Command | Parameters or default value | Descriptor | Effect |
---|---|---|---|
sk_item_ammo_mp5_pickup | 30 | Integer | The amount of ammo to give. |
See also
- weapon_mp5 - the mp5 weapon entity
- item_weapon_mp5 - the mp5 pickup entity
- item_grenade_mp5 - the barrel grenade for mp5
- weapon_glock - the glock weapon entity
- item_weapon_glock - the glock pickup entity
External links
- Ammo Pickup ConVar/Crossbow Pickup Fix - the addon that adds new console variables that allows you to change value console variable with sk_item_" prefix.