Template talk:PreservedEnt: Difference between revisions

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{{metanotice
{{metanotice
| text = This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}<br/>
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[link explaining|not behave as expected]].</small>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 255,255,0
| rgb = 255,255,0
| opacity = 0.2
| id = [[File:Icon-Important.png|32px|link=]]
| id = [[File:Icon-Important.png|32px|link=]]
}}
}}
{{metanotice
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 255,255,0
| opacity = 0.2
| id = [[File:Recycle symbol.png|32px|link=]]
}}
{{metanotice
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 100,100,100
| opacity = 0.2
| id = [[File:Emoji-recycle.png|32px|link=]]
}}
{{metanotice
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 255,255,0
| opacity = 0.2
| id = [[File:Emoji-recycle.png|32px|link=]]
}}
{{metanotice
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 62,114,29
| opacity = 0.6
| id = [[File:Emoji-recycle.png|32px|link=]]
}}
{{metanotice
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 255,255,0
| opacity = 0.2
| id = [[File:Recycle-triangle2.png|40px|link=]]
}}
{{metanotice
| text = '''This is a [[s_PreserveEnts|preserved entity]]{{#ifeq:{{{1}}}|all||&nbsp;in {{PreservedEnt/switch|{{{1|env_sprite}}}}}}}'''<br/>
<small>If the game has round restart mechanics this entity may [[S_PreserveEnts#Behavior|not behave as expected]].</small>
| rgb = 100,100,100
| opacity = 0.2
| id = [[File:Recycle-triangle2.png|40px|link=]]
}}
Something like this would probably be better with a S_PreserveEnts#Behavior issues that come with it instead of listing it on every page. Not sure about the icon though I just took the one from {{T|Important}} notice. --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 08:45, 2 May 2025 (PDT)
:Sure. I suppose we could just have the currently listed caveats on the [[s_PreserveEnts]] page? Not sure why they aren't already. If you want a unique icon, something along the lines of [https://thenounproject.com/icon/preservation-3883524/ this] could probably work, or perhaps a recycle ♻️ symbol.<br/>— [[User:SirYodaJedi|SirYodaJedi]] ([[User_talk:SirYodaJedi|talk]]) 10:50, 2 May 2025 (PDT)
::Hmm not a bad idea --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 12:04, 2 May 2025 (PDT)
:::A unique icon (and color?) would be great for its recognition value. I already like the recycle symbol. --[[User:Popcorn|popcorn]] ([[User talk:Popcorn|talk]]) 18:27, 2 May 2025 (PDT)
::::Seems to look fine [[terror_gamerules]] --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 01:43, 4 May 2025 (PDT)
== probably not worth mentioning ==


Something like this would probably be better with a link explaining issues that come with it instead of listing it on every page. Not sure about the icon though I just took the one from {{T|Important}} notice. --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 08:45, 2 May 2025 (PDT)
Not sure if it's worth mentioning if non-existent entity is preserved in some game. I removed some of those occurences from [[Template:PreservedEnt/switch]] like for example [[info_node]]s and func_buyzone being preserved in l4d2 because those entities are not present in l4d2. Probably looks more confusing and it's not really too useful information.
For example [[info_node]] would be confusing to look at if it said "this entity is preserved in {{l4ds}}" and at the same time right below it says "available in all games except {{l4ds}}" --[[User:Nescius|Nescius]] ([[User talk:Nescius|talk]]) 07:55, 4 May 2025 (PDT)

Latest revision as of 10:57, 9 May 2025

change to notice at the top ?

Icon-Important.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.
Recycle symbol.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.
Emoji-recycle.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.
Emoji-recycle.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.
Emoji-recycle.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.
Recycle-triangle2.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.
Recycle-triangle2.png
This is a preserved entity in Day of Defeat: SourceTeam Fortress 2
If the game has round restart mechanics this entity may not behave as expected.

Something like this would probably be better with a S_PreserveEnts#Behavior issues that come with it instead of listing it on every page. Not sure about the icon though I just took the one from {{Important}} notice. --Nescius (talk) 08:45, 2 May 2025 (PDT)

Sure. I suppose we could just have the currently listed caveats on the s_PreserveEnts page? Not sure why they aren't already. If you want a unique icon, something along the lines of this could probably work, or perhaps a recycle ♻️ symbol.
SirYodaJedi (talk) 10:50, 2 May 2025 (PDT)
Hmm not a bad idea --Nescius (talk) 12:04, 2 May 2025 (PDT)
A unique icon (and color?) would be great for its recognition value. I already like the recycle symbol. --popcorn (talk) 18:27, 2 May 2025 (PDT)
Seems to look fine terror_gamerules --Nescius (talk) 01:43, 4 May 2025 (PDT)

probably not worth mentioning

Not sure if it's worth mentioning if non-existent entity is preserved in some game. I removed some of those occurences from Template:PreservedEnt/switch like for example info_nodes and func_buyzone being preserved in l4d2 because those entities are not present in l4d2. Probably looks more confusing and it's not really too useful information. For example info_node would be confusing to look at if it said "this entity is preserved in Left 4 Dead seriesLeft 4 Dead series" and at the same time right below it says "available in all games except Left 4 Dead seriesLeft 4 Dead series" --Nescius (talk) 07:55, 4 May 2025 (PDT)