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Ammo 9mmAR (GoldSrc): Difference between revisions

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(doesn't need specifying, also no input or outputs in goldsrc)
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{{TabsBar|main=Ammo 9mmAR}}
{{this is a|point entity|name=ammo_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Ammo used for the <code>[[weapon_9mmAR_(GoldSrc)|weapon_9mmAR]] and [[weapon_9mmhandgun_(GoldSrc)|weapon_9mmhandgun]]</code> weapons.
{{this is a|point entity|name=ammo_9mmAR|engine=GoldSrc|game=Half-Life|game1=Half-Life: Opposing Force|game2=Half-Life: Blue Shift}} Ammo used for the <code>[[weapon_9mmAR_(GoldSrc)|weapon_9mmAR]] and [[weapon_9mmhandgun_(GoldSrc)|weapon_9mmhandgun]]</code> weapons.



Latest revision as of 02:52, 25 June 2025

Source Engine ( Half-Life: Source | Black Mesa )
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ammo_9mmAR is a point entity available in Half-Life Half-Life, Half-Life: Opposing Force Half-Life: Opposing Force, and Half-Life: Blue Shift Half-Life: Blue Shift. Ammo used for the weapon_9mmAR and weapon_9mmhandgun weapons.

AltNames.pngAltNames: This entity is also tied to ammo_mp5clip.

Key values

Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Delay before trigger (delay) <integer>
Delay in seconds before firing the targeted entity.
Killtarget (killtarget) <targetname>
Entity to remove when activated.

Flags

  • 2048  : "Not in Deathmatch"