Func extinguishercharger: Difference between revisions

From Valve Developer Community
Jump to navigation Jump to search
(This would have refilled our fire extinguisher.....)
(Added ent not in game|in sdk=1 template and since it does have a least one link to another VDC article and it is similar to most other entity articles that aren't classified as dead end, I don't this page need the template anymore.)
 
(2 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Dead end|date=January 2024}}
{{obsolete|entity=1}}
{{obsolete|entity=1}}
{{CD|CWeaponExtinguisher|file1=1}}
{{ent not in game|in sdk=1}}
{{CD|CExtinguisherCharger|file1=1}}
{{stub}}
{{stub}}


{{This is a|brush entity|cut=1|name=func_extinguishercharger|game=Half-Life 2}} It would have been used to refill the [[weapon_extinguisher|fire extinguisher]] on the Borealis ship.
{{This is a|brush entity|cut=1|name=func_extinguishercharger|game=Half-Life 2}} It would have been used to refill the cut [[weapon_extinguisher|fire extinguisher]] on the Borealis ship.


weapon_extinguisher.cpp
weapon_extinguisher.cpp
Line 10: Line 10:
:PRECACHE_WEAPON_REGISTER( weapon_extinguisher );
:PRECACHE_WEAPON_REGISTER( weapon_extinguisher );


{{todo|What is this?}}
 
[[Category: Half-Life 2 entities]]
[[Category: Half-Life 2 entities]]
[[Category: Entities]]
[[Category: Entities]]


[[Category:Cut Entities]]
[[Category:Cut Entities]]

Latest revision as of 12:38, 4 June 2025

Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
Info-red.png
This entity is not in the game by default, but still has code available for it in the SDK.
This feature is not available anymore.
C++ Class hierarchy
CExtinguisherCharger
CBaseToggle
CBaseEntity
C++ weapon_extinguisher.cpp

Stub

This article or section is a stub. You can help by expanding it.

func_extinguishercharger is a cut brush entity available in Half-Life 2 Half-Life 2. It would have been used to refill the cut fire extinguisher on the Borealis ship.

weapon_extinguisher.cpp

LINK_ENTITY_TO_CLASS( weapon_extinguisher, CWeaponExtinguisher );
PRECACHE_WEAPON_REGISTER( weapon_extinguisher );