Item weapon (GoldSrc): Difference between revisions
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SirYodaJedi (talk | contribs) (Created page with "{{ent not in fgd}} {{cD|CItemAmmoWeapon|goldsrc=1}} {{this is a|point entity|name=item_weapon<!--sprite=1-->|engine=GoldSrc|game=Deathmatch Classic}} This entity can be used to spawn ammo. == Keyvalues == {{hl1 kv target}} ==Flags== {{fl|1|Big Shells|Same as spawning item_shells.}} {{fl|2|Rocket|Same as spawning item_rockets.}} {{fl|4|Spikes|Same as spawning item_spikes.}} {{fl|8|Big|Grant double the amount of ammunition.}} {{Hl1_Appearflags}}") |
SirYodaJedi (talk | contribs) No edit summary |
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{{ent not in fgd}} | {{ent not in fgd}} | ||
{{cD|CItemAmmoWeapon|goldsrc=1}} | {{cD|CItemAmmoWeapon|goldsrc=1}} | ||
{{this is a| | {{this is a|model entity|name=item_weapon<!--sprite=1-->|game=Deathmatch Classic}} This entity can be used to spawn ammo. | ||
{{hl1 base CQuakeItem|flags= | |||
{{fl|1| | {{fl|1|Shells|Same as spawning {{ent|item_shells|engine=goldsrc}}.}} | ||
{{fl|2|Rocket|Same as spawning | {{fl|2|Rocket|Same as spawning {{ent|item_rockets|engine=goldsrc}}.}} | ||
{{fl|4|Spikes|Same as spawning | {{fl|4|Spikes|Same as spawning {{ent|item_spikes|engine=goldsrc}}.}} | ||
{{fl|8|Big|Grant double the amount of ammunition.}} | {{fl|8|Big|Grant double the amount of ammunition, and change the world model.}} | ||
}} |
Latest revision as of 07:07, 19 May 2025
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CItemAmmoWeapon |
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item_weapon
is a model entity available in Deathmatch Classic. This entity can be used to spawn ammo.
Keyvalues
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Target (target) <targetname>
- The targetname of an entity this entity will trigger when activated.
- Pitch Yaw Roll (Y Z X) (angles) <QAngle>
- This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.
Flags
- Shells : [1]
- Same as spawning item_shells.
- Rocket : [2]
- Same as spawning item_rockets.
- Spikes : [4]
- Same as spawning item_spikes.
- Big : [8]
- Grant double the amount of ammunition, and change the world model.
- Not In Deathmatch : [2048]
- Prevent this entity from attempting to spawn when
deathmatch
(multiplayer) is enabled.Tip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.