item_weapon

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Obsolete-notext.png
This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
It has since been deprecated by: item_shells (spawnflag 1), item_rockets (spawnflag 2), and item_spikes (spawnflag 4)..
Icon-callout-not-in-fgd.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CItemAmmoWeapon
↳CItemAmmo
↳CQuakeItem
↳CBaseEntity
C++ quake_items.cpp

item_weapon is a model entity available in Deathmatch Classic Deathmatch Classic. An older method of spawning ammo from earlier in Quake Quake's development, deprecated by the dedicated ammo entities.


Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by, usually via the target, killtarget, and TriggerTarget KVs.
Target (target) <targetname>
The targetname of an entity this item will trigger when picked up.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Shells : [1]
Same as spawning item_shells.
Rocket : [2]
Same as spawning item_rockets.
Spikes : [4]
Same as spawning item_spikes.
Big : [8]
Grant double the amount of ammunition, and change the world model.
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.


FGD Code

[Todo]