item_weapon

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Icon-NotInFGD.png
This entity is not in the FGD by default.
See below for instructions on making it available.
C++ Class hierarchy
CItemAmmoWeapon
CItemAmmo
CQuakeItem
CBaseEntity
C++ quake_items.cpp

item_weapon is a model entity available in Deathmatch Classic Deathmatch Classic. This entity can be used to spawn ammo.


Keyvalues

Name (targetname) <string>
The targetname that other entities refer to this entity by.
Target (target) <targetname>
The targetname of an entity this entity will trigger when activated.
Pitch Yaw Roll (Y Z X) (angles) <QAngle>
This entity's orientation in the world. Pitch is rotation around the Y axis, yaw is the rotation around the Z axis, roll is the rotation around the X axis.

Flags

Shells : [1]
Same as spawning item_shells.
Rocket : [2]
Same as spawning item_rockets.
Spikes : [4]
Same as spawning item_spikes.
Big : [8]
Grant double the amount of ammunition, and change the world model.
Not In Deathmatch : [2048]
Prevent this entity from attempting to spawn when deathmatch (multiplayer) is enabled.
Tip.pngTip:This is intercepted before the entity spawns (hardcoded in the engine), and as such prevents it from ever contributing to the edict limit. As such, it may be desirable to set this on entities that delete themselves in multiplayer anyway, such as monsters and info_null, to prevent them from contributing towards map spawn edict limit crashes on maps with lots of entities.