Ghost speaker: Difference between revisions
Jump to navigation
Jump to search
Confirm:Is this entity available in any other
Source 2 game?
(Created page with "{{stub}} A meshless model you can use as a speaker location for VCDs. VCDs can be played through logic_choreographed_scene.") |
No edit summary |
||
(2 intermediate revisions by one other user not shown) | |||
Line 1: | Line 1: | ||
{{stub}} | {{stub}} | ||
{{this is a|point entity|game=Half-Life: Alyx}}{{Confirm|Is this entity available in any other {{Source 2|4}} game?}} | |||
A meshless model you can use as a speaker location for VCDs. VCDs can be played through [[logic_choreographed_scene]]. | A meshless model you can use as a speaker location for VCDs. VCDs can be played through [[logic_choreographed_scene]]. |
Latest revision as of 12:34, 11 May 2025
This is a point entity available in Half-Life: Alyx.


A meshless model you can use as a speaker location for VCDs. VCDs can be played through logic_choreographed_scene.