Counterterrorist team intro: Difference between revisions
Jump to navigation
Jump to search

SirYodaJedi (talk | contribs) m (SirYodaJedi moved page Counterterrorist team intro to Terrorist team intro and counterterrorist team intro) |
No edit summary |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
{{this is a|name=terrorist_team_intro|name1=counterterrorist_team_intro|point entity|game=Counter-Strike 2|notitlechange=1 | {{LanguageBar|title={{mono|(counter)terrorist_team_intro}}}} | ||
{{this is a|name=terrorist_team_intro|name1=counterterrorist_team_intro|point entity|game=Counter-Strike 2|notitlechange=1}} It also has another variant, called {{code|(counter)terrorist_team_intro_variant2}}. | |||
This entity is used to add introduction scene for Terrorists/Counter-Terrorists, after selecting the team. | This entity is used to add introduction scene for Terrorists/Counter-Terrorists, after selecting the team. |
Latest revision as of 10:14, 28 April 2025


terrorist_team_intro
and counterterrorist_team_intro
are point entities available in Counter-Strike 2. It also has another variant, called (counter)terrorist_team_intro_variant2.
This entity is used to add introduction scene for Terrorists/Counter-Terrorists, after selecting the team.
KeyValues
Source 2 Transform:
- Origin (origin) <coordinates>
- The world space origin of the entity.
- Angles (angles) <angles>
- The pitch, yaw, roll orientation of the entity.
- Scale (scales) <vector>
- The x, y, z scales of the entity. Not all entities can use this.
- Transform Locked (transformLocked) <boolean>
- Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
- Force Hidden (force_hidden) <boolean>
- Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
- Editor Only (editorOnly) <boolean>
- Entity is only displayed in Hammer and will not appear in game.
Source 2 Targetname:
- Name (targetname) <string>
- The targetname that other entities refer to this entity by.
- Entity Scripts (vscripts) <scriptlist>
- Space delimited list of VScript files (without file extension) that are executed after all entities have spawned. The scripts are all executed in the same script scope, later ones overwriting any identical variables and functions.
- Create Client-Only Entity (clientSideEntity) <choices>
-
- 0: No
- 1: Yes