Point broadcastclientcommand: Difference between revisions
		
		
		
		
		
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 Tip:In other VScript supported titles where this entity is not available, you can use the following entity script inside a point_clientcommand
Tip:In other VScript supported titles where this entity is not available, you can use the following entity script inside a point_clientcommand 
 Note:All usable commands and
Note:All usable commands and 
		
	
|  (add same note from point_clientcommand page) | |||
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| __NOTOC__ | __NOTOC__ | ||
| {{CD|CPointBroadcastClientCommand|file1=client.cpp}} | {{CD|CPointBroadcastClientCommand|file1=client.cpp}} | ||
| {{this is a| | {{this is a|logical entity|name=point_broadcastclientcommand|since=Left 4 Dead}} It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally.   | ||
| {{tip|In  | {{tip|In other [[VScript]] supported titles where this entity is not available, you can use the following [[Entity Scripts|entity script]] inside a {{ent|point_clientcommand}}  | ||
| {{ | <syntaxhighlight lang=js>function BroadcastCommand(command) { | ||
|     for(local player; player = Entities.FindByClassname(player, "player"); ) { | |||
|         EntFire("!self", "Command", command, 0, player); | |||
|     } | |||
| }</syntaxhighlight> | |||
| and run the function via  | |||
| <code>clientcommand_name RunScriptCode BroadcastCommand(`console_command_here`)</code> | |||
| }} | }} | ||
| {{ | == Keyvalues == | ||
| {{KV Targetname}} | |||
| {{OtherKIO|point_clientcommand|All usable commands and}} | |||
| == See also == | == See also == | ||
| * {{ent|point_clientcommand}} | * {{ent|point_clientcommand}} | ||
| * {{ent|point_servercommand}} | * {{ent|point_servercommand}} | ||
Latest revision as of 05:01, 13 May 2025
|  Class hierarchy | 
|---|
| CPointBroadcastClientCommand | 
|  client.cpp | 
point_broadcastclientcommand  is a   logical entity  available in all  Source games since
 Source games since  Left 4 Dead. It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally.
 Left 4 Dead. It's an entity that issues commands to each valid client's console, as if it was typed in by that player locally. 
 Tip:In other VScript supported titles where this entity is not available, you can use the following entity script inside a point_clientcommand
Tip:In other VScript supported titles where this entity is not available, you can use the following entity script inside a point_clientcommand 
function BroadcastCommand(command) {
    for(local player; player = Entities.FindByClassname(player, "player"); ) {
        EntFire("!self", "Command", command, 0, player);
    }
}
and run the function via 
clientcommand_name RunScriptCode BroadcastCommand(`console_command_here`)
Keyvalues
- Name (targetname) <string>[ Edit ]
- The name that other entities refer to this entity by, via Inputs/Outputs or other keyvalues (e.g. parentnameortarget).
 Also displayed in Hammer's 2D views and Entity Report.See also: Generic Keyvalues, Inputs and Outputs available to all entities
 Note:All usable commands and
Note:All usable commands and Keyvalues / Inputs / Outputs are same as point_clientcommand.