Game mp gamerules: Difference between revisions

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(No idea. datamaps.txt says "CBaseEntity - game_mp_gamerules", but CBM_MP_GameRules don't have it in VTable Dumper. Found EntityMpGameRules, but it don't have anything related to the inputs, while CBM_MP_GameRules have some stuff.)
 
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{{this is a|point entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and I/O.
{{CDA|EntityMpGameRules|CBaseEntity|}}
{{this is a|logical entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and inputs.


Represented by class <code>CBM_MP_GameRules</code>.
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}}
{{back | Black Mesa Level Creation}}
== Keyvalues ==
{{KV Targetname}}


== Inputs ==
== Inputs ==

Latest revision as of 02:17, 27 May 2025

C++ Class hierarchy
EntityMpGameRules
CBaseEntity

game_mp_gamerules is a logical entity available in Black Mesa Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and inputs.

Icon-Important.pngImportant: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
Todo: Document all known cvars that can change multiplayer gamerules.

Inputs

EnableCanisterDrops <void>
Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
DisableCanisterDrops <void>
Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
SetPointsPerFrag <integerRedirectInput/integer>
Set how many points players will get for each kill. Doesn't effect suicide points.