Game mp gamerules: Difference between revisions
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Important: This entity does not offer management of all multiplayer gamerules; some gamerules can only be changed through console commands.
MyGamepedia (talk | contribs) No edit summary |
MyGamepedia (talk | contribs) (No idea. datamaps.txt says "CBaseEntity - game_mp_gamerules", but CBM_MP_GameRules don't have it in VTable Dumper. Found EntityMpGameRules, but it don't have anything related to the inputs, while CBM_MP_GameRules have some stuff.) |
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{{this is a| | {{CDA|EntityMpGameRules|CBaseEntity|}} | ||
{{this is a|logical entity|name=game_mp_gamerules|game=Black Mesa}} This entity allows mappers to control some multiplayer gamerules via [[Hammer]] and inputs. | |||
{{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}} | {{important| This entity does not offer management of ''all'' multiplayer gamerules; some gamerules can only be changed through console commands. {{todo|Document all known cvars that can change multiplayer gamerules.}}}} | ||
== Inputs == | == Inputs == |
Latest revision as of 02:17, 27 May 2025
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EntityMpGameRules |
game_mp_gamerules
is a logical entity available in Black Mesa. This entity allows mappers to control some multiplayer gamerules via Hammer and inputs.

Todo: Document all known cvars that can change multiplayer gamerules.
Inputs
- EnableCanisterDrops <void>
- Enable canister drops on death (canisters drop enabled by default), from a player after death will drop item_ammo_box which will contain most of the player's ammunition.
- DisableCanisterDrops <void>
- Disable canister drops on death (canisters drop enabled by default), from a player after death will drop nothing with exception of corpuses.
- SetPointsPerFrag <integer >
- Set how many points players will get for each kill. Doesn't effect suicide points.