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Env cs place: Difference between revisions

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{{infotable
{{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2|sprite=tools_cs_place.png}} It is used to set the place name that will be displayed on HUD for the player.
|env_cs_place
|img=[[File:tools_cs_place.png]]
|type=e4
|engine=3
|in={{cs2|4}}
}}
{{this is a|mesh entity|name=env_cs_place|engine=Source 2|game=Counter-Strike 2}} It is used to set the place name that will be displayed on screen for the player


{{Tip|Displayed place name will only change when the player enters a new '''env_cs_place'''; that means that you only need to place it at the choke point of an area.}}
{{Tip|Displayed place name will change when the player enters a '''env_cs_place'''; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.}}
{{Bug|The mesh must be block-shaped; otherwise, ''env_cs_place'' might not work.|tested={{cs2}}}}


==Keyvalues==
==Keyvalues==
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{{KV|Name|intn=targetname|string|The [[targetname]] that other entities refer to this entity by.}}
{{KV|Name|intn=targetname|string|The [[targetname]] that other entities refer to this entity by.}}
{{KV|Place Name|intn=place_name|string|Place name, will get localized in game}}
{{KV|Place Name|intn=place_name|string|Place name, will get localized in game}}
:{{clarify|What happens if you put a string not in the list?}}
:{{clarify|What happens if you put a string not in the list? Can it use an arbitrary non-localized string, like the similar {{dods}}{{ent|dod_location}}? }}


==List of place names==
==List of place names==


{{ClassicConfirm|[[Counter-Strike: Global Offensive/Places for a Navigation Mesh|All place names from CSGO]] work in {{cs2|4|nt=0}}}}
{{Confirm|[[Counter-Strike: Global Offensive/Places for a Navigation Mesh|All place names from CSGO]] work in {{cs2|4|nt=0}}}}
{{expand|title=Available names|
{{Table|
{{Table|
{{tr|style=position:sticky; z-index:10; top:0|
{{tr|style=position:sticky; z-index:10; top:0|
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           {{td| yellowhouse }}
           {{td| yellowhouse }}
           {{td| Yellow House }}
           {{td| Yellow House }}
}}
}}
}}
}}
}}

Latest revision as of 16:01, 23 May 2025

Tools cs place.png

env_cs_place is a mesh entity available in Counter-Strike 2 Counter-Strike 2. It is used to set the place name that will be displayed on HUD for the player.

Tip.pngTip:Displayed place name will change when the player enters a env_cs_place; make sure to cover the entire area you want to show a specific place name with the env_cs_place mesh.
Icon-Bug.pngBug:The mesh must be block-shaped; otherwise, env_cs_place might not work.  (tested in: Counter-Strike 2)

Keyvalues

Source 2 Transform:

Origin (origin) <coordinates>
The world space origin of the entity.
Angles (angles) <angles>
The pitch, yaw, roll orientation of the entity.
Scale (scales) <vector>
The x, y, z scales of the entity. Not all entities can use this.
Transform Locked (transformLocked) <boolean>
Lock the transform at its current value, preventing the transform of the node from being modified. Only applies within Hammer.
Force Hidden (force_hidden) <boolean>
Visually hides the entity from the viewports. The Outliner pane will still list hidden entities.
Editor Only (editorOnly) <boolean>
Entity is only displayed in Hammer and will not appear in game.
Name (targetname) <string>
The targetname that other entities refer to this entity by.
Place Name (place_name) <string>
Place name, will get localized in game
Clarify: What happens if you put a string not in the list? Can it use an arbitrary non-localized string, like the similar Day of Defeat: Sourcedod_location?

List of place names

Confirm:All place names from CSGO work in Counter-Strike 2 CS2
Available names