Director resource: Difference between revisions
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Note:Kill on this entity will cause game crash.
MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} {{this is a|point entity|name=director_resource|game=Black Mesa}} It...") |
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{{CDA|CDirectorResource|CBaseEntity|}} | |||
{{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} | {{ent not in fgd|nolink=1|because=it spawns automatically when requaried, also useless for general user}} | ||
{{this is a| | {{this is a|logical entity|name=director_resource|game=Black Mesa}} It is the director from [[Black Mesa: Elimination|elimination]] game mode. This entity controls waves, stages, active scenario ID and active scene ID. Spawns automatically with multiplayer game if {{command|mp_coop}} are using 1 value. All inputs and outputs are same as [[CBaseEntity]]. | ||
{{note|[[Kill]] on this entity will cause game crash.}} | {{note|[[Kill]] on this entity will cause game crash.}} | ||
{{bug|Sometimes {{command|ent_text|director_resource}} and {{command|ent_info|director_resource}} cause null pointer situation, the reason is unknown. | {{bug|hidetested=1|Sometimes {{command|ent_text|director_resource}} and {{command|ent_info|director_resource}} cause null pointer situation, the reason is unknown. | ||
[[File:NullPrtDirectorResource.jpg|none|left]] | [[File:NullPrtDirectorResource.jpg|none|left]] | ||
}} |
Latest revision as of 23:30, 26 May 2025
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CDirectorResource |

director_resource
is a logical entity available in Black Mesa. It is the director from elimination game mode. This entity controls waves, stages, active scenario ID and active scene ID. Spawns automatically with multiplayer game if mp_coop are using 1 value. All inputs and outputs are same as CBaseEntity.
