Env sprite nointerp: Difference between revisions
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MyGamepedia (talk | contribs) (Created page with "{{ent not in fgd|nolink=1|because=you can use general sprite entities, {{ent|env_sprite}}, etc}} {{this is a|point entity|name=env_sprite_nointerp|game=Black Mesa}} This entit...") |
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{{CDA|CEnv_SpriteNoInterp|CSprite|CBaseEntity|}} | |||
{{ent not in fgd|nolink=1|because=you can use general sprite entities, {{ent|env_sprite}}, etc}} | {{ent not in fgd|nolink=1|because=you can use general sprite entities, {{ent|env_sprite}}, etc}} | ||
{{this is a|point entity|name=env_sprite_nointerp|game=Black Mesa}} This entity is copy of {{ent|env_sprite}} entity, but with disabled [[interpolation]]. Probably created for debugging. Doesn't provide any unique inputs and outputs. It doesn't show any differences from {{code|env_sprite}} entity in normal conditions, this is why it is not in the [[FGD]]. | {{this is a|point entity|name=env_sprite_nointerp|game=Black Mesa}} This entity is copy of {{ent|env_sprite}} entity, but with disabled [[interpolation]]. Probably created for debugging. Doesn't provide any unique inputs and outputs. It doesn't show any differences from {{code|env_sprite}} entity in normal conditions, this is why it is not in the [[FGD]]. |
Latest revision as of 00:16, 27 May 2025
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CEnv_SpriteNoInterp |

This entity is not in the FGD by default.
It should not be put directly in a map because you can use general sprite entities, env_sprite, etc.
It should not be put directly in a map because you can use general sprite entities, env_sprite, etc.
env_sprite_nointerp
is a point entity available in Black Mesa. This entity is copy of env_sprite entity, but with disabled interpolation. Probably created for debugging. Doesn't provide any unique inputs and outputs. It doesn't show any differences from env_sprite entity in normal conditions, this is why it is not in the FGD.