Floorturret tipcontroller: Difference between revisions

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(Created page with "{{stub}} {{this is a|point entity|name=floorturret_tipcontroller|game=Half-Life 2 series|game1=Portal series}} {{CD|CTurretTipController|file1=1}} {{todo|Describe what this en...")
 
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{{stub}}
{{stub}}
{{this is a|point entity|name=floorturret_tipcontroller|game=Half-Life 2 series|game1=Portal series}}
{{Ent not in fgd|codeonly=1}}
{{CD|CTurretTipController|file1=1}}
{{CD|CTurretTipController|file1=1}}
{{todo|Describe what this entity is for.}}
{{this is a|logical entity|name=floorturret_tipcontroller|game=Half-Life 2 series|game1=Portal series}} It's spawned automatically by {{ent|npc_turret_floor}} and controls tipping over behavior helping it keep upright better{{confirm}}.
{{warning|Killing this manually will crash the game}}

Latest revision as of 16:02, 7 June 2025

Stub

This article or section is a stub. You can help by expanding it.

Icon-NotInFGD.png
This entity is not in the FGD by default.
It should not be put directly in a map because it can only be configured through code.
C++ Class hierarchy
CTurretTipController
CPointEntity
CBaseEntity
C++ npc_turret_floor.cpp

floorturret_tipcontroller is a logical entity available in Half-Life 2 series Half-Life 2 series and Portal series Portal series. It's spawned automatically by npc_turret_floor and controls tipping over behavior helping it keep upright better[confirm].

Warning.pngWarning:Killing this manually will crash the game