Prop minigun (Left 4 Dead 2): Difference between revisions
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Note:Louis spawned from info_l4d1_survivor_spawn will NOT use this. Meaning the only unique trait of this entity is if you specifically want the Louis bot not use the mounted machinegun, as he would be the only one capable of doing so to begin with.
(Created page with "{{LanguageBar}} {{TabsBar|main=prop_minigun}} {{obsolete}} {{CD|CPropMountedGun}} {{This is a|point entity|name=prop_minigun|game=Left 4 Dead 2}} For unknown reasons <code>pro...") |
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{{obsolete}} | {{obsolete}} | ||
{{CD|CPropMountedGun}} | {{CD|CPropMountedGun}} | ||
{{This is a| | {{This is a|model entity|name=prop_minigun|game=Left 4 Dead 2}} Don't use this. For unknown reasons <code>prop_minigun</code> is in {{l4d2|4}} tied to C++ class CPropMountedGun. While in {{l4d}} it's tied to CPropMinigun. FGD also uses wrong model. | ||
{{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this}} | {{Note|'''Louis''' spawned from {{ent|info_l4d1_survivor_spawn}} will '''NOT''' use this. Meaning the only unique trait of this entity is if you specifically want the Louis bot not use the mounted machinegun, as he would be the only one capable of doing so to begin with.}} | ||
<gallery mode=nolines widths=200px heights=200px align=left> | |||
L4d1_minigun.png|Model used in FGD is showing wrong entity | |||
Heavy_machine_gun.png|This is what you'll get in-game | |||
</gallery> | |||
==See also== | ==See also== |
Latest revision as of 04:34, 19 May 2025



This entity is obsolete. Its use is discouraged. It may only exist/function in older engine branches.
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CPropMountedGun |
prop_minigun
is a model entity available in Left 4 Dead 2. Don't use this. For unknown reasons
prop_minigun
is in Left 4 Dead 2 tied to C++ class CPropMountedGun. While in
it's tied to CPropMinigun. FGD also uses wrong model.
