Gib: Difference between revisions
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{{this is a| | {{CD|CGib|file1=1}} | ||
{{this is a|model entity|name=gib}} This an entity that is produced when another entity is killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}} | |||
==Entities which produce {{ent|gib}} entities upon death== | ==Entities which produce {{ent|gib}} entities upon death== | ||
===={{hl2|4}}==== | ===={{hl2|4}}==== | ||
:*[[npc_cscanner]] | :*[[npc_cscanner]] | ||
:*[[npc_clawscanner]] | :*[[npc_clawscanner]] | ||
:*[[npc_helicopter]] (random number of gibs along with 3 | :*[[npc_helicopter]] (random number of gibs along with 3 {{ent|helicopter_chunk}}) | ||
:*[[npc_barnacle]] | |||
:*[[prop_vehicle_apc]] (random number of gibs along with 5 {{ent|prop_physics}}) | |||
{{todo|Complete this list.}} | {{todo|Complete this list.}} |
Latest revision as of 04:31, 19 May 2025
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CGib |
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gib
is a model entity available in all Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from
Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
Half-Life 2
- npc_cscanner
- npc_clawscanner
- npc_helicopter (random number of gibs along with 3 helicopter_chunk)
- npc_barnacle
- prop_vehicle_apc (random number of gibs along with 5 prop_physics)
Todo: Complete this list.