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				m (Classifying as model entity)  | 
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{{stub}}  | {{stub}}  | ||
{{ent not in fgd}}  | {{ent not in fgd}}  | ||
{{this is a|  | {{CD|CGib|file1=1}}  | ||
{{this is a|model entity|name=gib}} This an entity that is produced when another entity is killed or destroyed. Common examples are [[npc_cscanner]] and [[npc_clawscanner]] from {{hl2|4}} which produce {{ent|gib}} entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like {{ent|prop_physics}}  | |||
==Entities which produce {{ent|gib}} entities upon death==  | ==Entities which produce {{ent|gib}} entities upon death==  | ||
===={{hl2|4}}====  | ===={{hl2|4}}====  | ||
:*[[npc_cscanner]]  | :*[[npc_cscanner]]  | ||
:*[[npc_clawscanner]]  | :*[[npc_clawscanner]]  | ||
:*[[npc_helicopter]] (random number of gibs along with 3   | :*[[npc_helicopter]] (random number of gibs along with 3 {{ent|helicopter_chunk}})  | ||
:*[[npc_barnacle]]  | |||
:*[[prop_vehicle_apc]] (random number of gibs along with 5 {{ent|prop_physics}})  | |||
{{todo|Complete this list.}}  | {{todo|Complete this list.}}  | ||
Latest revision as of 03:31, 19 May 2025
| CGib | 
gib  is a   model entity  available in all 
 Source games. This an entity that is produced when another entity is killed or destroyed. Common examples are npc_cscanner and npc_clawscanner from 
 Half-Life 2 which produce gib entities when they are broken, each gib resembling part of them. Gibs can be picked up and thrown just like prop_physics
Entities which produce gib entities upon death
 Half-Life 2
- npc_cscanner
 - npc_clawscanner
 - npc_helicopter (random number of gibs along with 3 helicopter_chunk)
 - npc_barnacle
 - prop_vehicle_apc (random number of gibs along with 5 prop_physics)
 
Todo: Complete this list.