Cpu level: Difference between revisions
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Note:This console command is hidden by default (in Left 4 Dead 2), but can be changed using SourceMod, using sm_cvar cpu_level or sm_cvar gpu_level, VScript using script Convars.SetValue("cpu_level", "0-3") or script Convars.SetValue("gpu_level", "0-3"), or can be forced via launch options.
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{{This is a|console variable|name=cpu_level / gpu_level}} | {{This is a|console variable|name=cpu_level / gpu_level|engine=Source|since=Left 4 Dead}} It is the successor of [[mat_dxlevel]] on {{src07|1}} and earlier, and used to adjust shader & particle details. | ||
{{Note|This console command is hidden by default (in {{l4d2|1}}), but can be changed using [[SourceMod]], using {{code|sm_cvar cpu_level}} or {{code|sm_cvar gpu_level}}, [[VScript]] using {{code|script Convars.SetValue("cpu_level", "0-3")}} or {{code|script Convars.SetValue("gpu_level", "0-3")}}, or can be forced via [[launch options]]. | |||
This can be also changed through in-game video options. | |||
}} | |||
{{todo|describe what else it affects}} | |||
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings. | |||
{{KV SystemLevelChoice|seealso=}} | {{KV SystemLevelChoice|seealso=}} | ||
== See also == | |||
* [[mat_dxlevel]] |
Latest revision as of 22:16, 2 July 2025


cpu_level / gpu_level
is a console variable available in all Source games since
Left 4 Dead. It is the successor of mat_dxlevel on Source 2007 and earlier, and used to adjust shader & particle details.

This can be also changed through in-game video options.
Todo: describe what else it affects
Also determines whether to render entities with following keyvalues. Usually changed by Effect details (cpu_level) and Shader details (gpu_level) in game settings.
- Minimum / Maximum Effect Details Level (mincpulevel / maxcpulevel) <integer choices> (in all games since
)
- Don't render for players with Effect Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mincpulevel
, "High" formaxcpulevel
) - 1: Low
- 2: Medium
- 3: High
- 0: Default ("Low" for
- Minimum / Maximum Shader Details Level (mingpulevel / maxgpulevel) <integer choices> (in all games since
)
- Don't render for players with Shader Details levels that exceed the minimum or maximum.
Choices - 0: Default ("Low" for
mingpulevel
, "Very High" formaxgpulevel
) - 1: Low
- 2: Medium
- 3: High
- 4: Very High
- 0: Default ("Low" for