Template:KV GibshooterBase: Difference between revisions
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SirYodaJedi (talk | contribs) No edit summary |
(remove nogibshadows since it's not in baseclass and doesn't work on gibshooter) |
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:*0: Point (very cheap) ({{ent|gib}}) | :*0: Point (very cheap) ({{ent|gib}}) | ||
:*1: [[VPhysics|Physics]] ({{ent|gib}}) | :*1: [[VPhysics|Physics]] ({{ent|gib}}) | ||
:*2: Ragdoll ({{ent|raggib}}) | :*2: Ragdoll ({{ent|raggib}})}}<noinclude>[[Category:Keyvalue Templates|GibshooterBase]]</noinclude> | ||
Latest revision as of 04:58, 17 November 2024
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.