Template:KV GibshooterBase: Difference between revisions
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SirYodaJedi (talk | contribs) mNo edit summary |
(remove nogibshadows since it's not in baseclass and doesn't work on gibshooter) |
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{{minititle|GibShooter}} | {{minititle|GibShooter}} | ||
{{KV|Number of Gibs|intn=m_iGibs|integer|Total number of <code>gibs</code> to shoot each time the entity should shoot.}} | {{KV|Number of Gibs|intn=m_iGibs|integer|Total number of <code>gibs</code> to shoot each time the entity should shoot.}} | ||
{{KV|Delay between shots|intn=delay| | {{KV|Delay between shots|intn=delay|float|Delay (in seconds) between shooting each <code>gib</code>. If 0, all <code>gibs</code> shoot at once.}} | ||
{{KV|Gib Angles (Pitch Yaw Roll)|intn=gibangles| | {{KV|Gib Angles (Pitch Yaw Roll)|intn=gibangles|vec3|The orientation of the spawned <code>gibs</code>.}} | ||
{{KV|Max angular velocity|intn=gibanglevelocity| | {{KV|Max angular velocity|intn=gibanglevelocity|float|How fast (degrees/sec) the <code>gibs</code> should spin. They will spin on the x and y axes between 10% and 100% of this speed.}} | ||
{{KV|Gib Velocity|intn=m_flVelocity| | {{KV|Gib Velocity|intn=m_flVelocity|float|Speed of the fired <code>gibs</code>.}} | ||
{{KV|Course Variance|intn=m_flVariance| | {{KV|Course Variance|intn=m_flVariance|float|How much variance in the direction <code>gibs</code> are fired.}} | ||
{{KV|Gib Life|intn=m_flGibLife| | {{KV|Gib Life|intn=m_flGibLife|float|Time in seconds for <code>gibs</code> to live +/- 5%.}} | ||
{{KV|Lighting Origin|intn=lightingorigin|target_destination|Select an entity (not {{ent|info_lighting}}!) to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | {{KV|Lighting Origin|intn=lightingorigin|target_destination|Select an entity (not {{ent|info_lighting}}!) to specify a location to sample lighting from for all <code>gib</code>s spawned by this shooter, instead of their own origins.}} | ||
{{KV|Physics|intn=simulation|choices|How the <code>gibs</code> will be physically simulated. | {{KV|Physics|intn=simulation|choices|How the <code>gibs</code> will be physically simulated. | ||
:*0: Point (very cheap) ({{ent|gib}}) | :*0: Point (very cheap) ({{ent|gib}}) | ||
:*1: [[VPhysics|Physics]] ({{ent|gib}}) | :*1: [[VPhysics|Physics]] ({{ent|gib}}) | ||
:*2: Ragdoll ({{ent|raggib}}) | :*2: Ragdoll ({{ent|raggib}})}}<noinclude>[[Category:Keyvalue Templates|GibshooterBase]]</noinclude> | ||
Latest revision as of 04:58, 17 November 2024
GibShooter:
- Number of Gibs (m_iGibs) <integer>
- Total number of
gibs
to shoot each time the entity should shoot.
- Delay between shots (delay) <float>
- Delay (in seconds) between shooting each
gib
. If 0, allgibs
shoot at once.
- Gib Angles (Pitch Yaw Roll) (gibangles) <vector3>
- The orientation of the spawned
gibs
.
- Max angular velocity (gibanglevelocity) <float>
- How fast (degrees/sec) the
gibs
should spin. They will spin on the x and y axes between 10% and 100% of this speed.
- Gib Velocity (m_flVelocity) <float>
- Speed of the fired
gibs
.
- Course Variance (m_flVariance) <float>
- How much variance in the direction
gibs
are fired.
- Gib Life (m_flGibLife) <float>
- Time in seconds for
gibs
to live +/- 5%.
- Lighting Origin (lightingorigin) <targetname>
- Select an entity (not info_lighting!) to specify a location to sample lighting from for all
gib
s spawned by this shooter, instead of their own origins.