Env particle tesla: Difference between revisions
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{{CDA|CEnv_ParticleTesla|CBaseEntity|}} | |||
[[File:env_particle_tesla.jpg|thumb|260px|Activated particle tesla that uses <code>tesla_lc_beams</code> particle system.]] | [[File:env_particle_tesla.jpg|thumb|260px|Activated particle tesla that uses <code>tesla_lc_beams</code> particle system.]] | ||
{{This is a|point entity|name=env_particle_tesla|game=Black Mesa}} Similar to {{ent|point_tesla}}, but uses [[particles]] for beams. | {{This is a|point entity|name=env_particle_tesla|game=Black Mesa}} Similar to {{ent|point_tesla}}, but uses [[particles]] for beams. | ||
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{{KV|Range|intn=range|integer|Max beam range.}} | {{KV|Range|intn=range|integer|Max beam range.}} | ||
{{KV|System Life|intn=life|float|Number of seconds before it turns itself off. Will never turn off self with -1.}} | {{KV|System Life|intn=life|float|Number of seconds before it turns itself off. Will never turn off self with -1.}} | ||
{{KV|Mins|intn=min|vector|Minimum spread value.}} | {{KV|Mins|intn=min|vector|Minimum beam spread value.}} | ||
{{KV|Maxs|intn=max|vector|Maximum spread value.}} | {{KV|Maxs|intn=max|vector|Maximum beam spread value.}} | ||
{{KV|Decal Name|intn=decalname|string|Decal to be applied at the end of the beams.}} | {{KV|Decal Name|intn=decalname|string|Decal to be applied at the end of the beams.}} | ||
==Flags== | ==Flags== | ||
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==Inputs== | ==Inputs== | ||
{{ | {{I|TurnOn|param=void|Turns entity on.}} | ||
{{I|TurnOff|param=void|Turns entity off.}} | |||
{{I | |||
==See also== | ==See also== | ||
*{{ent|env_particle_beam}} | *{{ent|env_particle_beam}} |
Latest revision as of 00:11, 27 May 2025
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CEnv_ParticleTesla |
env_particle_tesla
is a point entity available in Black Mesa. Similar to point_tesla, but uses particles for beams.
Keyvalues
- Particle Name (particletesla) <particlesystem>
- Particle name to use for the beams.
- Spawn Frequency (frequency) <float>
- Spawn frequency for beams.
- Min Spawn Count (mincount) <integer>
- Minimum count of beams.
- Max Spawn Count (maxcount) <integer>
- Maximum count of beams.
- Range (range) <integer>
- Max beam range.
- System Life (life) <float>
- Number of seconds before it turns itself off. Will never turn off self with -1.
- Mins (min) <vector>
- Minimum beam spread value.
- Maxs (max) <vector>
- Maximum beam spread value.
- Decal Name (decalname) <string>
- Decal to be applied at the end of the beams.
Flags
- Start On : [1]
- If checked, entity turns on when spawned.
- Normalize Mins & Max : [2]
- Normalizes Mins and Maxs properties.
Inputs
- TurnOn <void>
- Turns entity on.
- TurnOff <void>
- Turns entity off.